/* ==== MMODude per-game header colors v7.9.230 (generated by _tools/gen/gametheme.py; edit there) ==== */ .game-hero.gt{border-bottom-color:transparent}.game-hero.gt .game-hero-bg::after{content:"";position:absolute;inset:0;pointer-events:none;background: radial-gradient(ellipse 560px 280px at 10% 0%, color-mix(in srgb, var(--gc) 30%, transparent), transparent 72%),radial-gradient(ellipse 640px 260px at 100% 100%, color-mix(in srgb, var(--gc2) 20%, transparent), transparent 72%),linear-gradient(90deg, color-mix(in srgb, var(--gc) 10%, transparent), transparent 65%)}.game-hero.gt::after{content:"";position:absolute;left:0;right:0;bottom:0;height:2px;z-index:2;pointer-events:none;background:linear-gradient(90deg, transparent 0%, var(--gc) 22%, var(--gc2) 78%, transparent 100%);opacity:.85}/* the emblem is a transparent round badge (no box), so the game color goes into its glow, not a border */ .game-hero.gt .game-emblem img{filter:drop-shadow(0 6px 16px rgba(0,0,0,.6)) drop-shadow(0 0 22px color-mix(in srgb, var(--gc) 45%, transparent))}.game-hero.gt .game-stats .num{color:color-mix(in srgb, var(--gc) 78%, #fff)}.game-hero.gt .game-stats .label{color:color-mix(in srgb, var(--gc) 22%, #b9bec8)}@media (max-width:700px){.game-hero.gt .game-hero-bg::after{background: radial-gradient(ellipse 340px 220px at 20% 0%, color-mix(in srgb, var(--gc) 32%, transparent), transparent 75%),radial-gradient(ellipse 360px 200px at 100% 100%, color-mix(in srgb, var(--gc2) 20%, transparent), transparent 75%)}}/* ==== end per-game header colors ==== */
