Compare Farming Methods
Change the currency-per-hour field to compare two routes, activities or builds without changing the market price.
Enter the market price you see and your farming rate. MMODude will calculate estimated currency value, profit per hour, marketplace fees and how much game currency each dollar represents.
No live prices are assumed. Use the current price from the marketplace you are comparing.
This calculator is informational. Rates are entered by you and can vary by platform, server, quantity, delivery method and marketplace.
The calculator turns a marketplace price into a few numbers you can act on. You enter the price of a currency pack, how much currency that pack contains, how much currency you already hold, an optional budget, how fast you farm and for how long, and an optional fee percentage. It then works out the price of one unit of currency and applies that price to everything else. Nothing is looked up online — every figure comes from the numbers you type in, which is deliberate: a calculator that quietly uses stale prices is worse than one that asks for the price you can actually see.
Say a vendor lists 1M World of Warcraft gold for $20. Your unit price is $20 per 1M, so 1.25M gold is worth $25 — and a $25 budget buys 1.25M. If you farm 0.25M gold an hour, that farming is worth $5 an hour at the listed price before fees, and $4.50 an hour if a 10 % fee applies. Now change the farming rate to 0.4M an hour to test a better route: the same market price gives $8 an hour ($7.20 after the fee). Changing one number at a time is the fastest way to see which lever matters.
Comparing farming methods. Keep the market price fixed and change only the farming rate. The value-per-hour figure gives you a common yardstick for a dungeon run, a gathering route and a crafting loop, even though they produce different items. It is also a reality check: if a method yields the equivalent of a few dollars an hour, buying instead of farming may simply be a time trade — and it is worth remembering that, in many games, both choices carry different kinds of risk.
Comparing marketplace packs. Vendors package currency differently — a small pack at one price, a bulk pack at a discount, a different unit altogether. Currency per $1 removes the packaging so you compare like with like. Enter each offer in turn and pick the one that gives you the most currency per dollar, then weigh that against the vendor's review score, delivery method and protections. The cheapest number is rarely the safest one.
Valuing what you already own. If you are deciding whether to keep, spend or sell a stack, the currency value shows what it would cost to replace. Treat it as a replacement cost, not a sale price: the price a player can actually get for currency is normally lower than the price a marketplace charges to sell it.
It does not know whether a game permits real-money trading, whether a particular vendor will deliver, or whether your account could be sanctioned. Many publishers prohibit buying and selling currency for real money and enforce it. Read our RMT safety guides and your game's terms before relying on any of these numbers for a purchase. The output is also an estimate, not financial advice: it ignores taxes, exchange rates, payment-processor charges and the value of your time beyond the hourly rate you enter.
Change the currency-per-hour field to compare two routes, activities or builds without changing the market price.
Use a marketplace's current price and pack size to estimate the approximate dollar value of the currency you already have.
Add an optional fee percentage to estimate the amount remaining after a marketplace, seller or transaction fee.
No. This version deliberately uses prices you enter so the calculator does not present stale or misleading rates. Enter the price and quantity shown by the marketplace you are evaluating.
It shows how much of the selected currency one US dollar buys at the entered rate. It can make differently sized marketplace packages easier to compare.
Yes. Keep the market price fixed and change the farming rate. The value-per-hour result shows the difference immediately.