Benchmarks Are Estimates
Hours to max level vary by class, build and route. Presets use community figures, so replace them with your own timings when you have them.
Enter the hours to max level, how long you play and when you start. MMODude shows your finish date, or the daily hours you need to reach a target date.
Pick a preset or enter your own numbers. Everything runs in your browser and nothing is saved or sent.
The benchmark hours are planning estimates from community guides, not measured data. Your class, build and route can change them a lot.
Hours to max level vary by class, build and route. Presets use community figures, so replace them with your own timings when you have them.
Set how many days a week you play. The planner counts only those days when it works out your finish date.
Add a target date, such as a raid opening, to see how many hours per play day you need to arrive on time.
See our WoW Forever and EverQuest Legends leveling guides for routes and pacing notes.
WoW Forever uses a working figure of about 150 hours for 1 to 60, and EverQuest Legends uses about 50 hours for 1 to 50. Both are community estimates for a first character, and neither has been measured precisely.
The planner starts on your start date and counts only your play days each week, subtracting your hours per play day until the total is done. The finish date is the date after your last session.
It divides your remaining hours by the number of play days before your target date, so you can see the daily pace that gets you there.
No. It runs entirely in your browser and nothing is saved or sent anywhere.