Free MMO Tool

MMO Leveling Time Planner

Enter the hours to max level, how long you play and when you start. MMODude shows your finish date, or the daily hours you need to reach a target date.

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Planner Inputs

Pick a preset or enter your own numbers. Everything runs in your browser and nothing is saved or sent.

The benchmark hours are planning estimates from community guides, not measured data. Your class, build and route can change them a lot.

How the Leveling Planner Works

The planner answers two questions: when will I finish? and how much do I need to play to finish by a date I care about? You give it the total hours the goal takes, the hours you have already played, how many hours you play on a play day, how many days a week you play, and a start date. It counts forward from your start date, treating the first N days of each seven-day cycle as play days (where N is your play days per week), subtracts your hours per play day from what remains, and reports the date on which the remaining hours reach zero.

A worked example

Suppose a goal takes about 150 hours and you have played none of it. At three hours a day, seven days a week, you need 50 play days — 50 calendar days. If you can only play five days a week, you still need 50 play days, but they now stretch across ten working weeks: about 68 calendar days. The target-date feature works the other way around. Enter a target 30 days out and the planner counts the play days that fall inside that window (22 at five days a week) and divides your remaining hours by them: roughly 6.8 hours on each play day. That is usually enough to tell you instantly whether a deadline is realistic.

Where the Benchmark Hours Come From

The presets use planning estimates drawn from community guides, developer statements where they exist, and our own leveling guides — not measured data. Two players reaching the same level can differ by a factor of two or more depending on class, build, route, prior experience, group play, event bonuses and how much of the content they choose to do. Treat each preset as a starting point and edit it. For a reliable personal estimate, time yourself through the first stretch of the game, then scale up while allowing for the fact that leveling is rarely linear: early levels are fast, later ones slower, and content changes pace along the way.

Making a More Realistic Plan

  • Add a buffer. Adding 15 to 20 percent to the hours covers deaths, downtime, travel, inventory management and the days you play less than planned.
  • Use a realistic play-day count. Be honest about how many days you can actually play; a smaller number gives a truer finish date.
  • Update as you go. Enter hours already played each week and the plan re-centers on your real pace.
  • Account for launch events. For new releases, note that servers can be crowded or queue-limited in the first days, which slows early progress.

Limits of the Tool

The planner assumes a constant number of hours on each play day and does not model rest bonuses, catch-up mechanics, weekly resets, seasonal power spikes or content gated by time. It is also a convenience tool: nothing you enter is stored or sent anywhere, and it does not read any game data. Its purpose is to make a rough schedule concrete so you can decide how much time to commit.

Want to Level Faster?

Once you have a target, our game-specific leveling guides cover efficient routes, class and build choices and common mistakes. If you are also planning your gold needs, pair this with the Currency Calculator to value your farming hours.

Benchmarks Are Estimates

Hours to max level vary by class, build and route. Presets use community figures, so replace them with your own timings when you have them.

Play Days

Set how many days a week you play. The planner counts only those days when it works out your finish date.

Hitting a Deadline

Add a target date, such as a raid opening, to see how many hours per play day you need to arrive on time.

Leveling Planner FAQ

Where do the preset hours come from?

WoW Forever uses a working figure of about 150 hours for 1 to 60, and EverQuest Legends uses about 50 hours for 1 to 50. Both are community estimates for a first character, and neither has been measured precisely.

How is the finish date calculated?

The planner starts on your start date and counts only your play days each week, subtracting your hours per play day until the total is done. The finish date is the date after your last session.

What does hours per day for target mean?

It divides your remaining hours by the number of play days before your target date, so you can see the daily pace that gets you there.

Does the planner store my numbers?

No. It runs entirely in your browser and nothing is saved or sent anywhere.