Crossfire emblem
Farming Guide

CrossFire GP Farming Guide: Game Points, Missions & Black Market Crates

Game Points are CrossFire’s earned currency — the one that buys permanent Item Shop weapons and spins the Black Market’s GP crates — while ZP is the paid top-up beside it. GP cannot be bought, so every route in this guide is a faucet the game itself documents: matches, missions, promotions and the crate economy.

Updated October 18, 2026 · 6 min read · Farming Guide
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GP Is Earned, ZP Is Bought

CrossFire runs as several regional versions (West, China, Brazil, Vietnam and others), and the wiki notes that currency content and names vary by version. The systems below are the shared ones; where a rule is version-specific — weapon repairs are the big one — the guide says so instead of generalising.

The Crossfire Wiki’s overview defines the split: GP (Game Points) are earned through playing and completing matches or fulfilling certain missions, while premium items are bought with the real-money currency (ZP in the West version). GP spends in three places: the Item Shop, on weapons that are permanent once bought; the Black Market, on GP crates; and small quality-of-life sinks such as mission rerolls — the one GP farmers should refuse to pay. A second earned currency, Friend Points (FP), comes from the Friend System, the Fever System and Zombie Mode reward crates; it is a side purse, not a substitute for GP.

Match Income: The Base Rate

Every completed match pays GP, scaled by your performance and time in the match — kills, objective play and finishing the game all feed the payout, which is why the wiki phrases the faucet as playing and completing matches. There is no trick mode that breaks this economy; the base rate is the base rate, and it rewards full matches in populated modes over short, half-empty ones. Treat match GP as your salary: steady, unspectacular, and the floor everything else adds to.

The second match-adjacent faucet is your military rank (covered fully in the leveling guide): promotions pay one-time GP bonuses, and the wiki’s rank chart puts real money on the early ones — 10,000 GP at Private and 20,000 GP at Sergeant 1st Grade. A new account’s first purchases should be planned around those two paydays rather than around its first hours of match income.

The Mission System: A Daily 3,000 GP

The New Mission System is the best structured GP on the schedule. Per the Crossfire Wiki: daily missions run as a set of milestones you claim one by one, and completing all of them pays an additional prize of 3,000 GP + 50 MP (Mileage Points). Weekly missions are harder and pay 300 MP each, up to 3 per week — MP is not GP, but it spends in the Mileage Shop on weapons and items, which is GP you never had to spend. A later update slimmed the dailies down (the wiki records them reduced to 3 missions with the MP reward doubled to 100 each), so read your own version’s mission tab for the current shape; the completion-prize structure is the constant.

One trap, priced by the wiki: you may reroll a mission for GP — 1,000 GP the first time in a day, rising by 1,000 each time to 5,000. Rerolling a daily mission to earn a 3,000 GP completion prize is spending the currency to earn the currency. If a mission asks for a mode you hate, play the mode; the reroll button is a tax on impatience.

Black Market GP Crates & Coupons

The Black Market — the capsule system’s successor — sells crates for cash and for GP. A spin fires three prizes out of the cylinder (two in Mini Capsules), and the GP crates are the F2P player’s lottery: mostly temporary weapons and GP prizes, with permanent weapons at the top. Version detail worth knowing in the West build: the CF North America page of the wiki notes every crate’s third slot is a GP prize, so even a losing spin refunds part of its cost in currency.

The by-product economy matters as much as the prizes. Duplicate temporary weapons can be dismantled into coupons, and coupons exchange for weapons — though the wiki notes the West coupon exchange has been trimmed over time (permanent weapons once started at 50 coupons; the exchange now concentrates at the 100-coupon row, mostly temporary weapons). One system that does not help GP crates: the Lucky Gauge, which fills over 20 spins and boosts the next crate, explicitly excludes GP and Free Ticket crates — it is a cash-crate mechanic.

Selling Back & the Repair Bill

GP also comes back out of your storage: per the wiki’s Weapons page, only GP weapons bought from the Item Shop can be sold back for GP — cash weapons are rentals that can at best be deleted, and in some versions Black Market main prizes cannot be sold at all. The historical catch was weapon wear: guns used in matches wore out and lost accuracy, repairs cost GP, and a damaged weapon sold for less because the repair cost was deducted from the payout.

Know your version before budgeting around this: the same wiki page records that the wear system was later changed so weapons never wear out and never need repairs, and some versions never applied wear to temporary weapons at all. Reward Crate weapons never wore out in any version. Where wear still exists, farming with a nearly-broken gun is a false economy — the repair bill is taken either way.

Stacking GP Bonuses

Three documented multipliers sit on top of the base rate. First, the wiki’s overview notes GP can also be earned by buying premium items that grant bonus GP — EXP/GP-boosting gear is a cash purchase, so it belongs to players already spending; the honest F2P reading is that it exists, not that it is required. Second, the Achievement System pays in rates, not lump sums: the Billionaire achievement line increases your GP acquisition as you accumulate GP, so your earning rate literally rises the more you have earned. Third, certain character items — the wiki’s Marshall Levels page describes the Arch characters’ exclusive items as granting bonus EXP, GP or item attributes — reward the endgame ranks with a permanently better faucet.

Buying GP, ZP & Accounts

GP itself is not sold anywhere: it is earned-only, and any site offering to sell you GP is offering something the game does not let players transfer. ZP, the paid currency, is an official top-up sold by Z8Games and authorised resellers — never player-farmed or traded. Accounts are the one category with a real seller market, and they are compared on the CrossFire page; there is no MMODude buying guide for this game, so read the seller reviews there before considering a listing.

Frequently Asked Questions

What is the fastest way to earn GP in CrossFire?

Finish your matches, and finish the daily mission set every day — completing all daily missions pays a bonus 3,000 GP plus Mileage Points (Crossfire Wiki, New Mission System). Early on, rank promotions are the biggest lump sums: 10,000 GP at Private and 20,000 GP at Sergeant 1st Grade on the wiki’s rank chart.

Can you buy GP in CrossFire?

No. GP is earned through matches and missions only; the wiki lists no purchase route for it. The purchasable currency is ZP, an official top-up sold by Z8Games and authorised resellers — and ZP is not transferable between players either.

Do weapons still need repairs in CrossFire?

It depends on the version. The Crossfire Wiki’s Weapons page records that weapons originally wore out and cost GP to repair (with repair costs deducted when selling), but the system was later changed so weapons never wear out. Some versions never applied wear to temporary weapons, and Reward Crate weapons never wore out.

What are Mileage Points (MP) in CrossFire?

A second earned currency paid by the mission system and Ranked play: the daily-mission completion prize includes 50 MP, and weekly missions pay 300 MP each. MP spends in the Mileage Shop on weapons and items — value that saves you spending GP.

Sources

Checked October 18, 2026. Game systems change with patches, so confirm numbers in game.

MD
MMODude Editorial Team
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