Multiple Currencies: Imperial Coins, Jiff Notes, and More
Revelation Online doesn't run on a single gold type — it uses several currencies for different purposes. Imperial Coins are the main tradeable currency used at the Auction House. Jiff Notes are earned from dailies and quests and spent at merchants to unlock various in-game functions. Oz Give points are a more specialized currency earned from Demon Slayer content, weekly PvP rank-up chests, and leveling rewards, usable only with a special lender NPC. Knowing which currency a purchase actually requires saves a lot of confusion for new players.
Salvaging Gear for Crafting Materials
Rather than vendoring unwanted equipment outright, salvaging it (via the gavel icon in your inventory) converts it into raw crafting materials instead of a flat currency payout. Since Revelation Online's economy leans on player crafting, these materials are often worth more sold to other players or used in your own crafting than the gold a vendor would pay for the intact item.
Dailies and Weekly Exploration Quests
Completing daily quests is a consistent source of Jiff Notes and general income, and weekly exploration quests (available from level 30 onward) reward significantly more when done in a full party. Because a lot of Revelation Online's currency loop is quest-driven rather than pure grinding, staying on top of daily and weekly content matters more here than mindless mob farming.
Budgeting for Waypoint Travel
The waypoint fast-travel system (similar to Guild Wars 2) requires both currency and a special consumable item per use, not just gold. New players sometimes overspend on convenience travel without realizing there's a real cost attached beyond the coin price, which adds up over a long farming session if you're teleporting frequently.
Using the Auction House Effectively
The Auction House (opened with Ctrl+Y) is where Imperial Coins get spent on gear, materials and consumables from other players. Since Revelation Online is a heavily group-oriented game at endgame, high-demand crafting materials and consumables tend to hold their value well, making them a reliable thing to stockpile and resell if you're doing gathering-focused farming.
Common Farming Mistakes
The most common mistake is vendoring gear outright instead of salvaging it for crafting materials, which usually nets less overall value. The second is ignoring weekly exploration quests, which pay out considerably more with a full group than solo. Third, don't overspend on waypoint travel without tracking the consumable item cost alongside the coin cost.
Frequently Asked Questions
What's the difference between Imperial Coins, Jiff Notes, and Oz Give points?
Imperial Coins are the main tradeable currency used at the Auction House. Jiff Notes come from dailies and quests and unlock merchant functions. Oz Give points are earned from Demon Slayer content and PvP chests, usable only with a special lender NPC.
Should I sell unwanted gear to a vendor or salvage it?
Salvaging (via the gavel icon) converts gear into crafting materials, which are often worth more to other players or in your own crafting than the flat gold a vendor would pay for the intact item.
Does grouping up actually matter for farming in Revelation Online?
Yes — weekly exploration quests (from level 30 onward) reward significantly more when completed with a full party rather than solo.