Read This First: Pre-Launch Means No Rates
No gem rate, route or loot table for the live game was verified at our check. Scramble Knights Online launches in Early Access on October 26, 2026 with the 1-Star area only, roughly five hours of content. Everything below comes from the developer’s description of the loop — quests, exploration, upgrades — plus one labelled piece of community-guide advice. Do not trust any pre-launch “best farm” that names rates or locations the game has not shipped yet.
The framing fact is the launch shape: Early Access, 1-Star content, at least a year of Early Access ahead, at least 4-Star tiers planned by version 1.0. Early farming is bounded by that shape — the farm is the 1-Star area, thoroughly played, not a higher-star route that does not exist yet. Our Gems buying guide covers why nothing is listed for sale either.
The Quest Loop: The Income
The loop, as the developer states it: pick a quest, go out alone or with friends, complete the objective, earn rewards, return to the Town Square to upgrade. Every quest earns gems and materials — that is the stated core income, not a bonus — and the loop’s second half is what makes it a farm rather than a checklist: upgrades let you take more challenging quests, which give better rewards. The farm is therefore a staircase, not a treadmill: each upgrade buys access to better-paying work.
Play the staircase in order. Rushing past quests to reach harder content skips the income that funds the upgrades the harder content assumes; the loop pays for its own next step, and the player who finishes quests funds their own climb.
Exploration: The Second Income
The developer states a second income beside quests: more materials can be found by exploring the world around you while adventuring, on top of quest rewards. That makes exploration a farm with no quest-giver attached — the world pays for being walked, not just for objectives completed.
Treat exploration as the loop’s margin: quest rewards are the wage, exploration materials are the overtime. A route that only chases objectives leaves the second income on the ground; a route that explores between objectives banks it. No specific material location is named here, because none was verified for the live game — explore the 1-Star area itself and let its layout teach you where materials sit.
Upgrading: Spend Where It Unlocks
Gems and materials are spent crafting new weapons, forging armor and upgrading equipment, and the developer’s chain is explicit: upgrading lets you take harder quests for better rewards. Spend where the spend unlocks — an upgrade that opens the next quest tier is worth more than an upgrade that merely polishes the current one.
One piece of community-guide advice, labelled as such because it is not developer text: the beginner guide advises upgrading one main weapon first before spreading resources across alternatives, and coordinating roles in a 4-player party before dungeons and bosses. That advice fits the staircase — depth before breadth — but it is a community guide’s counsel, not the developer’s, and this guide marks it as such.
Star Tiers: The Shape of the Climb
Early Access ships with the 1-Star area fully accessible and roughly five hours of content; version 1.0 is planned with at least 4-Star tiers, each taking longer than the last, over an Early Access period expected to last at least a year. That schedule is the farming calendar: launch farming is 1-Star farming, done thoroughly, and higher-star routes arrive with the tiers that contain them.
Do not promise — to yourself or anyone else — higher-star farming routes that are not yet in the game. The homestead area to decorate and seasonal cosmetics earned by playing during different seasons are progression of a different kind: they reward staying, not rushing, which suits a year-long Early Access better than any launch-week sprint.
Buying Gems Instead
There is nothing verified to buy: no seller listing, no trading system, and no price information for this game at our check — the market record is carried on our Scramble Knights Online page, currently empty by design. What play earns toward the same progress is above; the buying decision is covered, with its pre-launch warnings, in our Gems buying guide.
Frequently Asked Questions
When does Scramble Knights Online launch?
October 26, 2026, in Early Access for Xbox Series X|S and PC via Steam and the Microsoft Store, as a Game Preview title day one on Game Pass Ultimate and PC Game Pass. Other tiers should check their day-one inclusion terms.
How do you earn Gems in Scramble Knights Online?
By playing: every quest earns gems and materials, exploration pays more materials, and upgrades unlock harder quests that pay better rewards. Gems are spent crafting weapons, forging armor and upgrading equipment. No gem rate was verified for the live game at our check.
Can you trade Gems with other players?
No trading system is documented for this game at our check. Gems and materials are described as earned and spent in game, not traded between players — which is why no seller listing exists for them.
What can you farm at launch?
The 1-Star area, thoroughly: it is the only fully accessible area at Early Access launch, with roughly five hours of content. Higher-star areas and their farming routes arrive with later tiers, up to at least 4-Star by version 1.0.
Sources
Checked October 24, 2026. Game systems change with patches, so confirm numbers in game.
- Funktronic Labs Steam announcement: quest loop, gems and materials, Town Square upgrades
- Gematsu: Scramble Knights Online launches in Early Access on October 26 (1-Star area; 4-Star tiers by 1.0; Early Access at least one year)
- Niche Gamer: Xbox Game Pass lineup for late October 2026 (Game Preview, day one, Ultimate and PC Game Pass)
- Scramble Knights Online Wiki: beginner guide (upgrade one main weapon first; party roles — community advice, not developer text)