Tales of Wind emblem
Farming Guide

Tales of Wind Gold Farming Guide

Server-dependent gear prices, reforging strategy, and dungeon-driven market shifts — here’s how gold actually flows in Tales of Wind.

Regularly updated · 6 min read · Farming Guide
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Gold Comes From Dungeons, Cards, and the Workshop

Tales of Wind's economy revolves around gold earned from completing dungeons, selling Cards dropped by boss monsters, and processing equipment through the Workshop system. Gold equipment can be smelted into Crystals, which feed directly into the reforging system used to lock in better stat rolls on gear — so even gear you don't plan to use has value as a Crystal source.

Gear Prices Swing With Server Population

Class weapon prices are genuinely tied to your server's job population — if a lot of players are running Rangers on your server, Ranger-specific gold weapons will command a higher price than the same item on a server with fewer Rangers. This matters for both buying and selling: know your server's class distribution before assuming a market price from a guide or another server applies to you.

Reforging Strategy Saves Gold

Reforging lower-level gold equipment (level 60-69) costs meaningfully less than reforging level 70+ gear, so the recommended approach is locking in your desired stats, including at least one gold-tier stat, before upgrading equipment further. Reforging blind at higher levels wastes gold that could have been spent more efficiently earlier in the gearing process.

Dungeon Progression Changes Gold Equipment Values

As higher-level dungeons open up, they can drop gold equipment for lower character levels at a higher rate than the dungeon originally intended for that gear, which crashes the price of that older gold equipment significantly — sometimes by as much as 75%. Selling old gold gear promptly once a new dungeon tier releases, rather than holding onto it, avoids losing value to this kind of market shift.

Redeeming Experience for Skill Points Costs Currency

Getting to level 50 with 50 skill points spent (required for class promotion) sometimes means redeeming banked experience for skill points directly from the skills page — a currency-and-experience-costly process, typically needing around six redemptions. Budgeting gold for this ahead of hitting the promotion requirement avoids getting stuck right at the threshold.

Common Farming Mistakes

The most common mistake is reforging level 70+ gear before locking in stats on the cheaper level 60-69 tier first. The second is holding onto gold equipment too long after a new dungeon tier drops, missing the best resale window. Third, don't forget that class weapon prices vary meaningfully by server population — check your own server's market before assuming a price from elsewhere.

Frequently Asked Questions

Why does class weapon pricing vary so much between servers in Tales of Wind?

Prices track your server's job population — a class with many active players (like Ranger) will have pricier class weapons on that server than on a server with fewer players of that class.

Should I reforge level 60 or level 70+ equipment first?

Lock in your desired stats on the cheaper level 60-69 tier before upgrading, since reforging level 70+ gold equipment costs meaningfully more than reforging lower-level gear.

Why did my gold equipment suddenly drop in value?

When a higher-level dungeon opens, it can drop that same gold equipment for lower-level characters at a much higher rate, crashing the older item's price by as much as 75% — sell promptly after a new tier releases.

MD
MMODude Editorial Team
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