Call of Dragons emblem
Leveling Guide

Call of Dragons Leveling Guide: Power, Heroes, VIP & War Pets

Call of Dragons has no character level; it has power, and the verified account market is the clearest published map of what power is made of. PlayerAuctions’ shelf runs from a 36M-power account at $299 to a 131M-power account at $2,592, and the listings name their components every time: Town Hall progress, troop tiers up to T5, VIP level, awakened heroes, banked resources and Gems. Progression advice for this game is therefore unusually concrete — climb the ladders the market prices, in the order it prices them. This guide walks those ladders structurally; no dated patch feed exists for the game (Farlight publishes notes in game and on social only), so nothing here pretends to a version meta.

Updated October 20, 2026 · 5 min read · Leveling Guide
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Read This First: Power Is the Level

Nothing you can buy is progression itself. Gems accelerate timers on your own account; accounts transfer someone else’s finished history (PlayerAuctions, $50 to $11,250 in category data — our buying guide covers that market and its cautions). The ladders below are the progression either way, and they are climbed by playing.

A note on sources, because this game needs one: Farlight publishes patch notes in game, on Facebook and on Discord, with no dated official feed, and its store listing carries no version. This guide therefore describes the game’s standing systems, verified against the live market record — not a current-season meta, and it will not invent one.

The City Ladder: Town Hall and Troops

The base ladder is the city: Town Hall progress gates the kingdom’s capacity, and troop tiers are its visible output — the market’s language runs from developing accounts up to T5 troops on the whale listings. The farm-account services sold inside the accounts shelf (creation of a Town Hall 11 farm account for a buyer’s kingdom, $25–$32 in crawls) reveal the structure underneath: mature kingdoms run feeder accounts because the main city’s appetite outgrows one city’s production — resource throughput, not any single building, is the mid-game wall.

Work order follows from that: keep the Town Hall chain moving with its prerequisites built ahead, raise troop tiers as the city unlocks them, and treat production as a progression system in its own right — a kingdom that cannot feed its next upgrade is not progressing, whatever its power number says today.

Heroes and Awakening: The Combat Ladder

Combat power is hero-shaped: the top crawled listing’s headline was 18 awakened heroes on a 131M-power account, and awakening is the ladder’s named summit — heroes raised past their ordinary caps into their awakened forms. Build in portfolio order: a core of heroes you actually field, awakened in the order you use them, rather than a wide roster of half-raised names. The account market prices exactly that discipline — depth on fielded heroes over breadth of bench.

War Pets ride alongside as the newest named system in the official store description (“War Pets have arrived”): pets as a standing power component of the kingdom. No dated official detail beyond the system’s arrival was verified, so this guide claims no pet meta — only that the system exists, is current, and belongs on the progression checklist beside heroes rather than after them.

VIP: The Slow Ladder

VIP level is the market’s shorthand for sustained investment: crawled listings run VIP13 on a 36M-power account to VIP15 on the 74M and 131M whales, and VIP tracks the account’s cumulative history rather than any single decision. You cannot rush it honestly — it accrues from the account’s ongoing spending and play — which is why it appears in listings at all: it is the one ladder a buyer can read as proof the account was played and funded over time, not spun up last week.

For your own account the practical reading is patience: VIP arrives as the by-product of the other ladders being climbed consistently. Chasing it directly — spending to move the VIP bar rather than the kingdom — buys the badge without the power the badge is supposed to certify.

Buying Progression

The verified purchase is a finished history, not a service: PlayerAuctions accounts under PlayerGuardian escrow, covered in our buying guide. No boosting market was verified for this game, and a piloted offer would mean handing over the login the whole kingdom hangs from. The earning and spending side of Gems is in our Gems guide. See the Call of Dragons page for the reviewed market.

Frequently Asked Questions

How do you progress in Call of Dragons?

By power: Town Hall progress and troop tiers (to T5) as the base, hero awakening as the combat ladder, War Pets alongside, and VIP level accruing from sustained play and spending. There is no character XP bar — the verified account market’s 36M–131M range is the shape of the climb.

What do account listings price?

Power first (36M to 131M on crawled listings), then VIP (13 to 15), awakened hero counts (18 on the top listing), troop tiers, and banked resources and Gems. A listing that names those five can be priced; one that names none of them cannot.

What are War Pets?

A pet system the official store description announces (“War Pets have arrived”) as a standing component of the kingdom’s power. No dated official detail beyond its arrival was verified, so no pet-specific meta is claimed here.

Does Call of Dragons have patch notes to follow?

No dated official feed: Farlight publishes patch notes in game and on Facebook/Discord only, and the store listing carries no version. Progression advice is therefore structural — the standing ladders — not version-specific.

Sources

Checked October 20, 2026. Game systems change with patches, so confirm numbers in game.

MD
MMODude Editorial Team
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