Hearthstone emblem
Leveling Guide

Hearthstone Leveling Guide: Rewards Track XP & Class Levels to 60

“Leveling” in Hearthstone is two systems wearing one word. The Rewards Track levels up every expansion and pays the game’s rewards, fed by quest XP, play XP and achievements. Separately, each of the 11 classes has its own hero level, from 1 to 60, that unlocks Core cards early on and then becomes a record of time played. This guide covers both, with every number sourced — and separates them, because most confusion about Hearthstone progression comes from mixing them up.

Updated October 18, 2026 · 9 min read · Leveling Guide
Advertisement
NordPass — Protect Your Digital Loot. The Ultimate Password Manager for Gamers.
MMOGAH MMOGAH — MMODude's recommended marketplace for MMO gold, accounts & boosting. Visit MMOGAH

Read This First: Two Level Systems, Not One

Hearthstone has no account level that raises your power. Rewards Track levels reset with every expansion and pay rewards; class levels run 1 to 60 per class, unlock Core cards up to level 10, and — in the Hearthstone Wiki’s words — a hero’s level “has no direct effect on gameplay, does not determine matchmaking, and is not visible to opponents” beyond its unlocks. Anyone selling Hearthstone “power leveling” of a character stat is misdescribing the game; the boosting that exists is rank and portrait work, and Blizzard bans paid boosting outright — the clauses are quoted in the buying guide.

The setting, from Blizzard and the Wiki: Hearthstone launched March 11, 2014, from Blizzard Entertainment, and its current patch at this guide’s date is 37.0, live October 13, 2026, with the 135-card Reign of the Black Empire expansion launching October 20 and refreshing the Rewards Track with it. Every plan below is therefore a plan on two clocks: finish what the current track offers before the refresh, and keep class levels ticking in the background, because those never reset.

One number we will not give you: a single “XP to finish everything” total for the Reign of the Black Empire track. The Hearthstone Wiki’s full level-by-level table documents an earlier expansion’s track in detail, and the current track’s published milestone in Blizzard’s Patch 37.0 notes is the Diamond Rajh card for Tavern Pass holders reaching level 100 — beyond that, printing a precise current total would go beyond the sources checked, so this guide plans from the XP income side instead, which is fully sourced.

Where Rewards Track XP Actually Comes From

The Hearthstone Wiki lists exactly three ways to earn Rewards Track XP: playing games, completing quests, and completing achievements. Blizzard’s progression announcement says the same in its own words: XP comes “from completing Quests, completing select achievements, and playing the game in any mode”. Of the three, quests are the only large, schedulable income, which is why they anchor the farming guide as well as this one (see our Gold farming guide).

On rates: the figures reported as Blizzard-confirmed when the system launched were 400 XP per hour for Ranked play and 300 XP per hour for Battlegrounds, with a win bonus. No source checked for this guide re-verifies those hourly rates for October 2026, so treat them as the documented launch-era rates, not a freshly measured current promise — the quest values above, by contrast, are the Wiki’s current list. Either way, the shape is the same: quests are the lever, play XP is the filler, and daily consistency beats weekend marathons because unclaimed daily quests do not stack past three.

The Rewards Track: Free Track, Paid Track, One Progress Bar

The Hearthstone Wiki describes the structure plainly: the track consists of hundreds of levels, each requiring a pre-determined amount of XP and carrying a one-time reward, and it has two structures sharing the same level progress — the Free Track, below the dashed line and available to all players, and the Paid Track above it, unlocked by the Tavern Pass. The free track is the economy: it “rewards the majority of core in-game currencies of Hearthstone: gold, packs, cards and Tavern Tickets”, plus some cosmetics, including a hero skin choice. The paid track, by the Wiki’s description, rewards cosmetic items and the XP Boost.

Two mechanics matter for planning. First, the reset: the track refreshes when a new expansion is released, your progress starts again, and — the part players fear most, answered by the Wiki — all players are automatically granted any unclaimed rewards on the old track, so nothing claimed-able is lost by the changeover itself. Second, the retroactive pass: because both tracks use the same progress, buying the Tavern Pass mid-track immediately makes every previous level’s paid rewards claimable. Patch 37.0 puts a current face on the top end: acquire the Tavern Pass and reach level 100 on the Reign of the Black Empire track to claim the Diamond Rajh card.

The Tavern Pass: 2,000 Runestones and an XP Boost to 20%

The Hearthstone Wiki prices the Tavern Pass in its Rewards Track table: 2,000 Runestones, listed at $19.99. What the money buys, beyond the paid track’s cosmetics, is speed. The Wiki states the XP Boost “can only be obtained by purchasing Tavern Pass”, that it increases XP from any reward source, achievements included, and that it starts at 10% and rises by 5% at certain levels to a maximum of 20%. Blizzard’s own announcements describe the same purchase shape: buying at any point during an expansion immediately grants a 10% XP Boost lasting the rest of that expansion, plus all paid-track items up to your current level.

That retroactivity decides when to buy. Because the boost applies to XP earned after purchase while the cosmetics apply backwards to levels already earned, the Pass rewards the player who knows they will play the whole expansion — and punishes no one for waiting to find out. What we will not do is price the separate Battlegrounds Season Pass for you here: the last Blizzard-stated price in the sources checked is from an older season announcement, no October 2026 price was verified in the Patch 37.0 notes, and printing the old figure as current would be exactly the kind of stale number this guide exists to avoid.

Class Levels 1 to 10: The Core Unlocks

Separate from the track entirely sit class levels. The Hearthstone Wiki’s Class page: each class begins at level 1, gains levels by earning experience from playing games in any mode — with bonus XP for winning games against real players — and can reach a maximum of level 60. New players start with only Mage available and unlock the other classes by defeating them in Practice or Play mode; there are 11 playable classes in the Wiki’s list, from Death Knight and Demon Hunter to Warlock and Warrior. Level is shared between all heroes of a class, so playing any Mage hero levels Mage.

The gameplay-relevant part is front-loaded. Since the Core set arrived, reaching levels up to level 10 in a class unlocks new Core class cards, and the Wiki’s Level page adds the collective half: neutral Core cards are unlocked from the classes’ shared progress, with all of them unlocked by reaching a combined level of 60 across any classes of your choosing. In practical terms, your first leveling job in Hearthstone is not a grind to 60 on one hero — it is spreading early levels across classes until the Core cards stop, because those cards are the deck-building foundation every other system assumes you have. Two classes bend the start line: Demon Hunter unlocks at level 20 after its prologue, and Death Knight at level 10 after its own, per the Level page.

Class Levels Beyond 10: The Brawl Gate and the Long Record

After level 10 on a class, the Wiki is blunt about what stops: “Once a class has reached level 10, no further impact on gameplay will result from increasing its level” — with exactly one exception it names in the same breath. Tavern Brawl mode is not unlocked until you reach level 20 with at least one class. That single gate is why the weekly Brawl pack in the farming guide is a leveling goal first and a farming habit second: one class to 20 opens the mode for the whole account.

From there to the cap at 60, class level is a record, not a power curve: it is not visible to opponents, does not determine matchmaking, and its XP gains are based primarily on the number of cards played and the number of minions destroyed, per the developer statement the Wiki quotes — long, active games level a class faster than conceded ones, and a game where you play no cards and take no actions rewards no XP at all on a loss. The long-horizon portrait goal sits alongside it: PlayerAuctions’ boosting page describes Golden Hero Portrait farming as 500 ranked wins per hero, which is a wins target, not a level — another reason not to confuse the three different counters Hearthstone calls progress.

Buying Boosting & Accounts

Progression help is where Hearthstone’s third-party market is thinnest and riskiest. The vendors MMODude wires are G2G, IGVault and PlayerAuctions for accounts, and PlayerAuctions for boosting — at the October 18, 2026 check, PlayerAuctions’ boosting shelf held 14 offers from $5.00, covering rank climbs, Golden Hero Portrait farming, Arena and adventure work. Blizzard’s EULA prohibits the trade by name: paid account boosting and power-leveling are Prohibited Commercial Uses, account sharing is banned separately, and a piloted boost requires handing over the Battle.net login that guards the whole collection. Full picture: our Hearthstone buying guide, the Hearthstone page, and the farming guide.

Frequently Asked Questions

What does leveling up mean in Hearthstone?

Two different things. Rewards Track levels are per-expansion: XP from quests, play and achievements climbs a track whose free side pays Gold, packs, cards and Tavern Tickets, and the track refreshes with each new expansion. Class levels are permanent and per class, from 1 to 60: they unlock Core class cards up to level 10, neutral Core cards by a combined level of 60 across classes, and Tavern Brawl at level 20 on any one class.

How much XP do Hearthstone quests give?

On the Hearthstone Wiki’s current list, daily quests pay 900 XP for standard tasks, 1,000 XP for class and play quests, and 1,500 XP for the top dailies; weekly quests pay 1,750 XP, with the guaranteed Ranked wins weekly at 2,500 XP. You can hold three dailies and three weeklies, and reroll one of each per day. Playing games also pays XP, capped per game at 30 minutes.

Is the Tavern Pass worth it for leveling?

It is the only source of the XP Boost: the Hearthstone Wiki prices the Pass at 2,000 Runestones ($19.99 listed), states the boost starts at 10% and rises to a maximum of 20%, and notes the paid track otherwise rewards cosmetics. Because both tracks share your progress, buying mid-expansion immediately unlocks the paid rewards for levels already earned — so waiting until you know you will finish the track costs you nothing but the boost on XP earned before purchase.

What happens to your Rewards Track when a new expansion launches?

It refreshes: a new track replaces the old one and progress starts again, as it does for Reign of the Black Empire on October 20, 2026. The Hearthstone Wiki states that all players are automatically granted any unclaimed rewards on the old track, on both the free track and the Tavern Pass track if owned — your class levels, collection and Gold are separate and are not reset.

Sources

Checked October 18, 2026. Game systems change with patches, so confirm numbers in game.

MD
MMODude Editorial Team
Vendor rankings & buying guides