Neverness To Everness emblem
Leveling Guide

Neverness to Everness Leveling Guide

Neverness to Everness launched April 29, 2026, so this guide is written for the live game: the three level systems, the cap conflict, Esper costs to 80, and the daily loop.

Deep farming guide · Updated November 9, 2026 · 27 min read · Farming Guide
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Read This First

Neverness to Everness is a live game, not an upcoming one. It launched worldwide on April 29, 2026, and this guide is written for the live game at Version 1.4 Phase 2, not for a launch that already happened. If you arrived here from a page that still calls NTE unreleased, that page is out of date — the correction, with sources, is the next section. The second thing to know before you read further: NTE has no single “level”. It has three — Hunter Level, Appraisal Level and City Tycoon Level — and the published guides disagree with each other about the exact steps between them. This guide prints the disagreement instead of picking a winner.

Neverness to Everness (NTE) is Hotta Studio’s supernatural urban open-world RPG, published globally by Perfect World Games and built on Unreal Engine 5. You play an Esper — an Anomaly Hunter — in Hethereau, a modern coastal city where supernatural Anomalies are part of everyday life, running the Eibon antique shop as a front while you investigate them. It is free to play on PC, Mac, iOS, Android and PlayStation 5, with full cross-platform play and cross-progression on one Perfect World account. The game underneath is a gacha RPG with real-time squad combat, a Monopoly-board gacha called Scarborough Fair, and a city-life layer — cars, property, businesses, mini-games — that is as much of the game as the combat. If you come from Tower of Fantasy, Hotta’s earlier game, the studio’s fingerprints are everywhere; if you come from Genshin Impact, the shape will feel familiar but the systems are NTE’s own, and this guide never uses either game as a source for NTE facts. Levelling here means juggling three progressions at once, spending two different stamina pools wisely, and knowing which gates are real and which are just guides disagreeing with each other.

Correction: This Game Is Live

This correction is the most important paragraph in the guide, so it gets its own section. Some MMODude pages and older coverage still frame Neverness to Everness as an unreleased game to watch. That framing was correct in early 2026 and wrong by the end of April. The facts:

EventDateSource
Release date announced (“Hethereau Calling”)February 25–26, 2026Perfect World Games press release
China launchApril 23, 2026Wikipedia; The Games Wiki
Global launchApril 29, 2026, 11:00 UTC+8Perfect World official site: “Official Launch: April 29”
Steam / Epic Games Store / Galaxy StoreJuly 8, 2026 (Version 1.2)SenseOS version history
Cumulative revenue passes ~2 billion yuan (~$298M)By August 18, 2026Perfect World financial report, via ixbt.games
Current version (at writing)1.4 Phase 2, October 21, 2026Game8 patch summary; The Games Wiki
Next version scheduledVersion 1.5, November 11, 2026SenseOS — scheduled, not yet live on November 9

What this means for you as a player: everything in this guide describes a game you can download and play today, with six months of live content, events that have already ended, and a meta that has already shifted several times. Advice written for the pre-launch period — “pre-farm this”, “save for launch” — is stale. Advice in this guide is written for the live game: what to do in your first week, what to prioritise at each gate, and what to ignore until you are ready for it. And if you see a guide elsewhere that still says “when NTE launches”, close it — it has not been updated since April.

The Three Axes of Progression

NTE splits progression into three systems that run in parallel and gate each other. Players who push only one stall; players who push all three, in balance, do not. Learn the table before you spend anything.

AxisWhat it isRaised byWhat it gates
Hunter LevelYour account-wide rankStory Episodes, Spinoffs, Anomaly Commissions, Circle Bounty, daily activities, spending Character PixelsContent unlocks, Hunter Rewards, Appraisal Quests
Appraisal LevelThe world levelAppraisal Quests / Breakthrough Missions at Hunter Level milestonesMaximum Esper and Arc levels; enemy difficulty; loot quality
City Tycoon LevelYour standing as a Hethereau business operatorAccumulating Fons and completing per-level objectives; level-up is manualBusinesses, Hunter Exchange access, City Stamina cap, free Esper Chiz at level 18

On top of those three sit the individual Esper levels (each Esper levels separately, with Hunter’s Manuals and Beetle Coins, up to the cap your Appraisal Level allows) and the Arc (weapon) levels, which follow the same caps. The shape is familiar to anyone who has played a HoYoverse-style gacha — account rank, world level, character levels — but the names, the numbers and the gates are NTE’s own, and the guides disagree about the numbers. That disagreement is not a footnote; it is the central fact of NTE levelling in November 2026, and the next sections deal with it head-on.

The rule that governs this whole guide: your Hunter Level is the pace-setter. Everything else — Esper caps, Appraisal Quests, Tycoon unlocks — follows from it. If you are stuck, the answer is almost always “raise your Hunter Level”, and the way to raise it is story, commissions and dailies, in that order. Do not farm materials for an Esper you cannot level past its cap; do not buy cars with Fons you need for Tycoon; do not spend Character Pixels on a stage that pays materials for a gate you have not reached.

Hunter Level: Your Account Rank

Hunter Level is the number that matters most, and it is also the simplest: it is your account’s overall experience, earned by playing the game. Story Episodes (the main quest) pay the most, especially early. Spinoffs (side quests) and Anomaly Commissions pay steadily. Circle Bounty — the seasonal progression track, where Circle Quests award EXP toward Circle Bounty Rank and Hunter Supplies rewards — pays as you play. Daily activities and spending Character Pixels in Anomaly Zones pay the daily drip. Every time your Hunter Level rises you unlock Hunter Rewards: Fons, level-up materials and more.

Two mechanics deserve attention. First, the Appraisal Quests: at Hunter Level milestones (10, 20, 30, 40, 50 and beyond) a quest appears that you must complete to raise your Appraisal Level — and until you complete it, your Espers cannot level past their current cap. The quest is the gate, not the level. A player at Hunter Level 40 who has not done the Appraisal Quest is weaker than a player at Hunter Level 35 who has, because the second player’s Espers can be level 50 and the first player’s cannot. Do the Appraisal Quest the moment it appears, every time, before you spend another Pixel.

Second, the overflow rule, reported by a single source (ntecodex): if you reach a Hunter Level gate without completing the Appraisal Quest, excess Hunter XP converts into Beetle Coins at a ratio of 1:10. Treat that as reported, not confirmed — it appears in one guide only — but it is consistent with the design: the game would rather pay you coins than waste your XP. Either way, the advice is the same: do the quest, do not test the overflow.

What raises Hunter Level fastest

SourcePriorityNotes
Main story EpisodesHighest — do firstThe largest single XP source in the early game; also unlocks systems
Spinoffs and side questsHighSteady XP plus Annulith and Fons; do them as they appear
Anomaly CommissionsHighRepeatable combat missions; also the material source (see Ascension)
Circle Bounty (daily/weekly)Daily habitSeasonal track; do the Circle Quests every day, not in a weekly binge
Anomaly Zones (Kaleidoscope etc.)Daily habitSpend Character Pixels here for Hunter’s Manuals and materials; the XP is a bonus, not the point
Exploration and achievementsBackgroundAchievements pay Annulith in bulk; exploration pays Fons and materials

Appraisal Level: The World-Level Gate

Appraisal Level is NTE’s world level. It sets the difficulty of enemies in the open world, the quality of loot that drops, and — most importantly — the maximum level your Espers and Arcs can reach. It rises only through Appraisal Quests, which unlock at Hunter Level milestones. The quests are solo challenges (Breakthrough Missions at levels 20, 40 and 50, per one guide) that test whether your team is ready for the next tier. If you fail one, the answer is not to grind Hunter Level higher — it is to level your Espers to their current cap, improve their Cartridges, and try again with a better team.

Appraisal Level also unlocks content. The Rabbit Hole — the endgame Anomaly Zone where you farm S-Rank Cartridges — unlocks once you reach Hunter Level 40 and complete the associated Appraisal Quest. City Tycoon features, Anomaly Hunts and higher-tier commissions all sit behind Appraisal gates. The practical consequence is that Appraisal Level is the real measure of where you are in the game, not Hunter Level: two players can both be Hunter Level 50, and the one with the higher Appraisal Level has stronger Espers, better gear and access to more content.

The Level-Cap Conflict, in Full

Here is the part other guides hide: the published sources disagree about the intermediate level caps, and they disagree with each other in ways that cannot be reconciled from outside the game. This guide prints all four published ladders, states which number is settled, and tells you how to play around the disagreement.

What is settled: the Esper level cap is 80. Two independent lines of evidence agree: ntecodex’s main levelling table puts the cap at 80 once you reach Appraisal Level 5 at Hunter Level 50+, and EnjoyGM’s Exe material guide totals the materials needed to take Exe “to the maximum level (Level 80)”. No source found for this guide states a higher current Esper cap.

What is NOT settled: the intermediate steps. Four published tables give four different ladders:

Hunter Levelntecodex guide 1ntecodex guide 2ntecodex guide 3TheGamer (May 1, 2026)
1–9Appraisal 0 → cap 20—Rank 1–9 → cap 20—
10–19Appraisal 1 → cap 40Appraisal 1 → cap 20Rank 10–19 → cap 30Appraisal 1
20–29Appraisal 2 → cap 50Appraisal 2 → cap 40Rank 20–29 → cap 40Appraisal 2
30–39Appraisal 3 → cap 60Appraisal 3 → cap 50Rank 30–39 → cap 50Appraisal 3
40–49Appraisal 4 → cap 70Appraisal 5 → cap 60Rank 40–49 → cap 60Appraisal 4
50+Appraisal 5 → cap 80Appraisal 7 → cap 80 (at 50)Rank 50+ → cap 70+Appraisal 6 (50), 7 (55)

Notice what the table shows: the sources cannot even agree whether the cap at Hunter Level 10 is 20, 30 or 40, or whether Appraisal Level goes to 5, 6 or 7. The likely explanations are version drift (the game has had six months of patches since TheGamer’s May 1 guide, and ntecodex’s own guides were written at different times) and different authors counting the same gates differently. The guide’s advice is therefore procedural, not numerical: when you hit a cap, the game itself tells you — the level-up button stops, and an Ascension or Appraisal Quest prompt appears. Follow the in-game prompt, not any table, including this one. The number that matters is 80, the current ceiling; the steps are whatever your game shows you today.

Also unverified: the Hunter Level cap. No reliable source states a maximum Hunter Level. One low-authority site claims a “soft cap of 60, with the hard cap expanding during seasonal Major Anomalies” — a claim with no supporting evidence that this guide does not repeat as fact. Do not plan around a Hunter cap number, and do not trust any guide that prints one without a source.

Levelling Espers: Materials and Costs

Each Esper levels individually. The materials are Hunter Guides (also called Hunter’s Manuals) for EXP and Beetle Coins as the base currency for every level-up. The primary source of Hunter’s Manuals is clearing Anomaly Zones — specifically the Kaleidoscope stages — which cost Character Pixels to claim rewards from. Beetle Coins come from commissions, daily activities, events and Battle Pass rewards, and they are plentiful early and expensive late: the cost of levelling from 60 to 80 rises steeply, and a single Esper’s full journey to 80 is a serious investment.

How serious? EnjoyGM’s Exe material guide — Exe is the S-Rank Chaos Esper expected in Version 1.5 Phase 2 — totals the cost of taking him to level 80 at approximately 2,343,000+ Beetle Coins for levels and ascension combined, plus 1,818,000 Beetle Coins for ability upgrades and 96,000 Fons. Those are that guide’s figures for one character, labelled as such; other Espers will differ in their material types but not in the shape of the cost curve. The lesson is not the exact number — it is that levelling a second and third Esper to 80 costs roughly as much again, and that spreading materials across six half-levelled Espers is the slowest way to progress in this game.

DecisionAdvice
Who to level firstYour main DPS and one support who enables them — two Espers to the current cap before a third
When to level a new EsperWhen your main team is at its cap and you have surplus Manuals and Beetle Coins, not before
Beetle Coins priorityEsper levels first, Arc levels second, skill upgrades third — a level 80 Esper with level 1 skills beats a level 60 Esper with maxed skills
Fons in levellingKeep Fons for City Tycoon until Tycoon Level 16 (see below); ability upgrades that cost Fons wait until then
Pre-farmingOnly for a confirmed upcoming Esper (Exe’s materials are published); do not pre-farm for a character whose kit is unconfirmed

Ascension and Breakthrough

At each bracket cap (20, 40, 60 and so on) an Esper cannot level further until you perform an Ascension — also called a Breakthrough — which consumes ascension materials and Beetle Coins. The materials come from two places: open-world Anomalies (normal anomalies found around Hethereau) and the Anomaly Zone “Bubble Can Factory”. Each Esper also needs character-specific drops for their abilities: Exe, for example, needs Confessional Flower Seeds for ascension and Hesitation of the Waves plus Whisper-tier materials for his Esper Abilities, alongside three tiers of Numeral materials (Blurred Numeral ×5 at level 20 is the first step).

Ascension is the real gate, not the level number. A player who has the materials banked ascends the moment they hit the cap and keeps climbing; a player who does not spends days farming Bubble Can Factory while their Hunter Level runs ahead uselessly. The habit to build is to farm ascension materials before you need them: when you are five levels below a cap, start running the zones that drop that tier’s materials. The farming guide’s companion section on Anomaly Zones covers the same ground from the currency side.

Character Pixels: The Stamina Budget

Character Pixels are NTE’s combat stamina — the energy you spend to claim rewards from Anomaly Zones, including Kaleidoscope stages for Hunter’s Manuals, ascension materials and Cartridges. The headline figures, from ntecodex: a cap of 240 Pixels, regenerating at 1 per 6 minutes (so a full bar takes 24 hours). One other source (xboxplay) says the cap is “usually 160 or 240 depending on the patch” — carry both, and trust your own bar over either guide.

Pixels can be replenished with Fons or premium Annulith. The community advice, repeated across guides, is to save Fons for City Tycoon investments instead — and this guide agrees, with one exception: if a limited-time event stage is about to end and you are one run short of a material you need, a Fons refill is cheaper than missing the event. Annulith refills are almost never worth it for a free-to-play player; Annulith’s best use is Scarborough Fair pulls, and every refill is a fraction of a pull burned. The daily rule is simple: never let Pixels sit at the cap. A full bar is wasted regeneration, and wasted regeneration is the most common levelling mistake in the game.

Cartridges and the Rabbit Hole

Espers’ gear is called Cartridges, fitted into a Tetris-style interface — pieces of different shapes that slot together, so the puzzle is fitting the right shapes into the right Esper, not just finding the highest number. S-Rank Cartridges, the endgame tier, are farmed in the Rabbit Hole, the endgame Anomaly Zone that unlocks at Hunter Level 40 once you complete the associated Appraisal Quest.

For the levelling player, Cartridges are a second priority, not a first: a level-capped Esper with mediocre Cartridges outperforms an under-levelled Esper with good ones, because levels gate everything else. The order of operations is Hunter Level, then Esper level to the cap, then Ascension, then Cartridges. Once you unlock the Rabbit Hole, run it daily with your Pixels — it is the only source of S-Rank pieces — but do not burn Annulith refills chasing a perfect set. No reliable Cartridge set-bonus or drop-rate figures were found for this guide, and this guide does not invent them; the in-game Cartridge screen is the authority.

Teams, Esper Cycles and Combat

Combat in NTE is real-time and squad-based: you field a team of Espers and swap between them, chaining skills so that one Esper’s abilities set up another’s. The system has a name — the Esper Cycle (with Resonance mechanics, such as Akane Rin synergising with Espers who trigger the Remora Esper Cycle) — and the guides agree on the principle even where they differ on the numbers: swapping at the right moment and chaining skills matters more than raw stats. A team of four level 60 Espers with a working Cycle beats a team with one level 80 carry and three passengers.

Team-building advice that survives contact with the live game:

City Tycoon: The Third Axis

City Tycoon is the side progression that new players ignore and veterans wish they had started earlier. It runs parallel to your Hunter Level, uses its own currency (Fons) and its own energy bar (City Stamina), and every Tycoon Level you gain widens what you can buy at the Hunter Exchange, raises your weekly stamina cap, and pushes you toward the free 5-star Esper Chiz at level 18. The farming guide covers Tycoon in full; this is the levelling player’s version.

Tycoon LevelWhat it unlocksWhy it matters for levelling
4The Cafe by Origen (20,000 Fons) — passive hourly FonsYour first passive income; buy it the moment it unlocks
5Wiener Apartments (200,000 Fons); Hunter Exchange unlocksFons start converting into Annulith and Tri-Keys
10Pink Paws Heist; City Stamina cap rises to 350The best repeatable Fons source in the game, at zero stamina cost
16100% stamina-cost multiplier for Hethereau Hobbies (double rewards)The breakpoint the whole system is built around — reach it before spending Fons on anything non-essential
18Chiz, free 5-star Cosmos DPSA free endgame Esper; the reason Tycoon is a levelling system, not a side activity

Tycoon levelling needs two things per level: a cumulative Fons total and a short list of objectives (own a four-wheeled vehicle, finish the Legendary Driver quest, spend 10 City Stamina are the early ones). The level-up is manual — open the City Tycoon menu and press Level Up once both conditions are met. City Stamina resets weekly on Monday, so unspent stamina is lost Fons. The rule of thumb from the guides is to keep your Tycoon Level within 5 levels of your Hunter Level; fall further behind than that and you are leaving a free Esper and a pile of exchange currency on the table.

The Roster So Far

The Codex held 24 characters as of October 21, 2026, and the roster has grown with every version. This section names only the Espers whose arrival is verified by dated sources — no datamined names, no rumoured kits, no “leaked” banners. If an Esper is not here, this guide has no verified arrival date for them.

EsperArrivedWhat is verified
NanallyVersion 1.0, April 29, 2026Launch limited board “The Ichi-daime”, running to May 13, 2026
HotoriVersion 1.0, April 29, 2026Launch roster; featured alongside Nanally at launch
BlackbirdVersion 1.4 Phase 1, September 30, 2026Transforms into a bird to explore the skies above Hethereau
LinkoVersion 1.4 Phase 1, September 30, 2026Waited in the coming-soon list since Version 1.3; full kit live in 1.4
Akane RinVersion 1.4 Phase 2, October 21, 2026Lakshana-attribute Main DPS; part-time guitarist at Livehouse StarSign; signature Arc Far Side of the Moon; synergises with Espers who trigger the Remora Esper Cycle; board “Dazzling Star” to November 11, 2026
ChizFree at City Tycoon Level 18Cosmos DPS; free 5-star Esper; earns extra Fons in combat
ExeExpected Version 1.5 Phase 2 (not yet live)S-Rank Chaos Esper, ranged DPS, Plasma Arc; banner expected December 2–23, 2026 per EnjoyGM — not officially confirmed

Two names to keep straight. Akane Rin and Blackbird are the Version 1.4 additions; everything before them belongs to Versions 1.0 to 1.3, and the guides that list launch-era rosters as current are six months out of date. And Exe is the only upcoming Esper with a published material list — which is why he is the only one this guide lets you pre-farm for. For every other unreleased name you see online, the correct response is to wait for Hotta’s announcement, not to farm materials for a kit that may change before it ships.

Your First Week, Day by Day

A new player’s first week sets the shape of the next three months. The plan below assumes you start today, in the live game, with no launch windfall and no saved Annulith.

DayDo thisDo not do this
1Finish the Prologue through the Eibon Antique Shop objective — this unlocks the Scarborough Fair boards; start the story in earnestDo not pull the moment the boards unlock — you cannot afford a guarantee yet
2–3Push story Episodes; complete the guide quest “Good Morning, Hethereau” to open City Tycoon; accept Chiz’s debit cardDo not buy a car — Fons go to Tycoon, not to the showroom
3–4Reach City Tycoon Level 4 and buy The Cafe by Origen (20,000 Fons); place two employees and unlock every recipeDo not let Character Pixels sit at the cap — spend them on Kaleidoscope stages
4–5Hit Hunter Level 10 and complete the first Appraisal Quest immediately; level your main DPS and one support to the new capDo not level a third Esper yet — two to the cap first
6–7Start the commission and Circle Bounty daily habit; buy the Wiener Apartments path (200,000 Fons at Tycoon 5) when you can; check the Hunter ExchangeDo not spend Annulith on stamina refills, and do not convert Riftcrystal “just in case”

By the end of the week you should be Hunter Level 10 or higher with the first Appraisal Quest done, Tycoon Level 4–5 with the Cafe earning, a main DPS at the current cap, and your Annulith untouched and growing toward the 14,400 guarantee. That is a better first week than most launch players had, because launch players spent their windfall on day one and learned the pity math later. You get to learn it first.

The Daily and Weekly Loop

WhenDo thisWhy
DailyStory / Spinoff progressHunter Level is the pace-setter; story pays the most XP
DailyCircle Bounty questsSeasonal track XP and Hunter Supplies
DailySpend Character Pixels (never let them cap)Kaleidoscope for Manuals; Bubble Can Factory for ascension materials; Rabbit Hole for Cartridges once unlocked
DailyAnomaly CommissionsXP plus materials; the repeatable core
DailyCheck Appraisal Quest availabilityDo it the moment it appears — it gates everything
WeeklySpend all City Stamina before Monday 05:00 server timeWeekly reset wastes unspent stamina; Hethereau Hobbies pay Fons
WeeklyPink Paws Heist (from Tycoon 10)Up to 1,000,000 Fons per two weeks, zero stamina cost
WeeklyCollect business earnings (Cafe etc.)Passive Fons cap out if uncollected
WeeklyHunter Exchange refresh checkTri-Keys and Annulith for Fons (see the farming guide)

Mistakes That Stall Your Progress

MistakeWhat it costsDo this instead
Ignoring the Appraisal QuestEspers hard-capped while Hunter Level runs aheadDo the quest the moment it appears, before spending another Pixel
Levelling six Espers at onceThree half-built Espers instead of one finished teamTwo Espers to the cap first, then a third
Letting Character Pixels capWasted regeneration, every hourSpend Pixels daily; a full bar is a loss
Spending Fons on cars before Tycoon 16The double-rewards breakpoint, delayed by weeksFons go to Tycoon until level 16; cars wait
Refilling Pixels with AnnulithPulls burned for staminaRefill with Fons only, and only for expiring event stages
Trusting one cap tablePlanning around a ladder that is wrong for your versionFollow the in-game prompt; 80 is the ceiling, the steps are what your game shows
Treating NTE as unreleasedStale pre-launch advice, missed eventsIt launched April 29, 2026 — play the live game
Importing Genshin / Tower of Fantasy numbersWrong pity, wrong costs, wrong capsComparisons are fine; NTE facts come from NTE sources only

Patch State

At writing (November 9, 2026) the live game is Version 1.4 Phase 2 (build 1.4.9, October 21, 2026): Akane Rin playable with her signature Arc Far Side of the Moon, the “To Us, Back Then” spinoff, the school-festival story with The Whoots!!!!, and half-year anniversary gifts of 2,000,000 Fons and Akane’s House Special outfit (claimable October 21 – November 11). Phase 1 (September 30) added the Pukaland theme park, Blackbird, and the second Porsche collaboration. The Codex holds 24 characters as of October 21. Version 1.5 is scheduled for November 11, 2026, with the S-Rank Chaos Esper Exe expected in its second phase (banner expected December 2–23, 2026, per EnjoyGM — not officially confirmed). Re-check triggers: the Version 1.5 patch notes (any cap change lands there first), the Exe banner dates, and any official correction to the Hunter/Appraisal ladder — if Hotta ever publishes one, this guide’s conflict table should be replaced with it.

FAQ

Is Neverness to Everness out yet?

Yes. It launched worldwide on April 29, 2026 (China April 23), and Steam/Epic followed on July 8, 2026. The current version is 1.4 Phase 2. Any page still calling it unreleased is out of date.

What is the max level in Neverness to Everness?

The Esper (character) level cap is 80, supported by two independent sources. There is no verified Hunter Level cap. The intermediate Hunter/Appraisal steps are disputed between published guides, so this guide prints the conflict rather than one ladder.

What is the difference between Hunter Level and Appraisal Level?

Hunter Level is your account rank, raised by playing. Appraisal Level is the world level, raised only by Appraisal Quests at Hunter milestones, and it sets the maximum level your Espers and Arcs can reach. Do the Appraisal Quest the moment it appears.

How do I level Espers fast?

Push the story for Hunter Level, do the Appraisal Quest at every milestone, spend Character Pixels daily on Kaleidoscope stages for Hunter's Manuals, and level two Espers to the cap before starting a third. Beetle Coins are the bottleneck from 60 to 80.

What is City Tycoon Level, and why does it matter?

It is the third progression axis, raised with Fons and objectives. It unlocks businesses, the Hunter Exchange, and the free 5-star Esper Chiz at level 18. Level 16 is the key breakpoint (double Hethereau Hobbies rewards). Keep it within 5 levels of your Hunter Level.

What is Scarborough Fair?

The gacha system: a Monopoly-style board where you roll dice to move a Chuppa token. Limited boards use Solid Dice, standard boards use Fabricated Dice, and the Arc weapon banner uses Tri-Keys. There is no 50/50 — every S-class on a limited board is the featured Esper, guaranteed within 90 pulls.

How much does it cost to max an Esper?

For Exe, one published guide totals about 2,343,000+ Beetle Coins to level 80 plus 1,818,000 for abilities and 96,000 Fons. Other Espers differ in material types but not in the shape of the cost curve. Level two Espers first, not six.

Is NTE the same as Tower of Fantasy?

No. Same studio (Hotta), different game, different publisher for the global version (Perfect World Games, not Level Infinite), different systems. Tower of Fantasy facts are never sources for NTE.

Sources

Every fact in this guide carries its source. Where published guides disagree — above all on the intermediate level caps — this guide prints the disagreement instead of settling it silently. Last checked November 9, 2026.

MD
MMODude Editorial Team
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