Read This First
Check which version you are playing before you follow any guide — including this one. The old SEA listing of Soul Land: New World was removed from Google Play on June 15, 2026. The game itself is not dead: the global/US version was updated October 26, 2026 (version 0.16.132), the iOS version October 28, 2026 (version 1.0.2), and the official Facebook page is posting November 2026 events. This guide covers the live global version. Anything written for the SEA build — especially its Purple Crystal economy — does not map cleanly onto the global game, and the newer Soul Land: Awakening World is a different game entirely.
Soul Land: New World is the open-world MMORPG built on the Soul Land (Douluo Dalu) anime and novels: you awaken a Martial Soul, hunt Soul Beasts for Spirit Rings, and climb the cultivation ranks from Soul Scholar to Titled Douluo. There are no traditional classes — your Martial Soul is your class, your rings are your skills, and your realm is your level gate. This guide covers the whole road from your first quest to the level 99 cap: the Day 1 rush, every realm breakthrough, the Martial Soul pick, the ring hunt, and the daily loop that keeps XP flowing once the main story runs out. One honesty note up front: no source publishes XP-per-quest or XP-per-dungeon figures for this game, so this guide gives you the route, the unlocks and the verified milestones — not invented rates. Wherever a number is a community figure or a single-source claim, it says so next to the number.
The Road to 99 at a Glance
The level cap is 99, raised by the "Path to Godhood" version — "one step away from Godhood," in the store description's words. Progression runs on two tracks at once: your level and your realm (cultivation rank). A new Soul Ring unlocks every 10 levels, and realm breakthroughs gate your progress — you cannot just grind levels and ignore the realm conditions. The ladder below is the Soul Land rank system the game follows; the Day 1 and Day 2 conditions in the next sections are the verified in-game ones, from the official seven-day growth plan.
| Levels | Realm | Rings | What changes |
|---|---|---|---|
| 1–9 | Soul Scholar | 0 | Martial Soul awakened; first ring not yet earned |
| 10–19 | Soul Master | 1 | First ring, first soul skill; reached through the main story |
| 20–29 | Grand Soul Master | 2 | Second ring; breakthrough needs a certificate (see below) |
| 30–39 | Soul Lord | 3 | Third ring; Mimicry Training and certificates gate the breakthrough |
| 40–49 | Soul Ancestor | 4 | Fourth ring and soul skill |
| 50–59 | Soul King | 5 | Fifth ring |
| 60–69 | Soul Emperor | 6 | Sixth ring |
| 70–79 | Soul Sage | 7 | Seventh ring; Martial Soul True Body in the Soul Land system |
| 80–89 | Soul Douluo | 8 | Eighth ring |
| 90–94 | Titled Douluo | 9 | Ninth ring unlocks the Domain Skill; Red Soul Bones and Soul Ring Blessings open up |
| 95–99 | Super / Peak / Limit Douluo | 9 | The highest human bands before God rank |
| 100+ | God rank | Divine | Divine inheritance, not an ordinary additional ring — beyond the current cap |
Two things to take from that table. First, the game uses "Soul Lord" for the 30s band where some novel translations say "Soul Elder" — same band, different label; this guide uses the game's term. Second, the cap is 99, not 100: God rank sits above the cap as the next horizon, and the "Path to Godhood" framing is the game telling you 99 is the current summit.
Day 1: Level 31 and the First Three Rings
Day 1 has a hard, verified target: level 31, with a combat-power rating around 35,000–40,000 for a regular player (40,000–50,000 if you push). Everyone who starts on the same day lands at the same level — the first-day cap is the cap, so there is no point burning resources to go faster than the plan. Here is the Day 1 route, in order:
- Follow the main story and nothing else, until it stops you. The main storyline is the fastest XP in the game and it unlocks features as it progresses. Side quests and adventure quests come after the main quests hit their cap — players who wander off into side content first fall behind and then hit a wall they cannot climb. The auto-path function does the walking for you.
- Take the first realm through the story. Your first realm, Soul Master, completes through the main story. Then break through to Grand Soul Master (Soul Master level 20, equip your second soul ring for the first time, one Beginner Soul Master Certificate from the main story) and keep pushing — the highest realm on Day 1 is Soul Lord Level 1.
- Collect your three Day 1 Soul Rings. A new ring unlocks every 10 levels, and Day 1 offers three, from the Soul Hunting Forest and the first three stages of Team Soul Hunt. The Soul Hunting Forest is a solo dungeon with no difficulty setting, and your first two rings can be upgraded to perfect quality on Day 1 — do that before you move on. Team Soul Hunt needs another player; challenge the hardest stages you can clear.
- Gear up from three places: Shrek Academy team instances (normal and hard), wild and world bosses, and treasure chests out in the big world. Do not buy gear on Day 1 — the instances and bosses hand it to you.
- Equip up to three Mind Methods, max level 5. Offensive methods for DPS, defensive or healing methods for support and tanks. See Mind Methods.
- Push Sect Training to its Day 1 cap of 9, prioritizing Attack Enhance, and start donating — donations unlock the Spirit Gathering Pavilion. See Sect Training.
- Start Celebrity Favor. Gift Tang San to unlock stories and Soul Cards, and raise favor with Xiao Wu for her rewards.
- Deploy your shelter. Shelter deployment is part of the Day 1 flow and feeds into your early power — do not leave it sitting undeployed while you chase quests.
| Day 1 target | Number | Source |
|---|---|---|
| Level | 31 | Main story + adventure quests |
| Combat power (regular player) | 35,000–40,000 | Full Day 1 task clear |
| Combat power (fast player) | 40,000–50,000 | Same tasks, faster clear |
| Soul Rings | 3 | Soul Hunting Forest + Team Soul Hunt stages 1–3 |
| Mind Methods equipped | 3 (max level 5) | Xing Dou Great Forest and early rewards |
| Highest realm | Soul Lord Level 1 | Breakthrough chain below |
| Sect Training cap | 9 | Sect system |
Day 2 and the First Week
Day 2's verified targets are level 35 and power of 45,000–50,000 (55,000–65,000 for leaderboard players), with a breakthrough to Soul Lord Rank 3. The priorities shift from "follow the story" to "work the systems the story unlocked":
- Adventure quests first — Soul Land Chronicles. Once the main story caps for the day, adventure quests are the best remaining XP. Soul Land Chronicles is the named adventure line the Day 2 plan calls out.
- Run the Xing Dou Great Forest instance for equipment and Mind Methods. This is the Day 2 gear-and-methods farm: it pays both slots at once.
- Equip your fourth Mind Method, prioritizing Spiritual Consciousness, and keep pushing the ones you already have.
- Improve your existing Soul Rings through Soul Hunting rather than chasing new ones — Day 2 is about ring quality, not ring count.
- Unlock Soul Land Trials for Soul Cards. Trials are the Soul Card source; the cards go straight into your power.
- Cultivate Companions: Dai Mubai, Ma Hongjun and Tang San are the Day 2 names, alongside Soul Cards such as EX Zhu Zhuyun and EX Chen Xin. See Companions and Soul Cards.
- Keep donating to Sect Training toward the Spirit Gathering Pavilion, and keep raising Celebrity Favor with Xiao Wu.
| Day | Level target | Power target | Focus |
|---|---|---|---|
| Day 1 | 31 | 35,000–40,000 | Main story, first three rings, Soul Lord Level 1 |
| Day 2 | 35 | 45,000–50,000 | Adventure quests, Xing Dou Great Forest, Soul Lord Rank 3, Soul Cards |
| Days 3–7 | — | — | Daily loop (see below); no verified per-day level targets published for days 3–7 |
That last row is worth stating plainly: the official seven-day plan publishes Day 1 and Day 2 in detail, but no verified per-day level target for days 3 through 7 was found in this research. Any guide quoting exact levels for Day 5 or Day 7 is extrapolating. Follow the daily loop in The Daily Loop and let the realm breakthroughs set your pace.
Choose Your Martial Soul
There are no traditional classes in Soul Land: New World. Your Martial Soul is your class: a Beast Soul (you take on bestial aspects, with defensive bonuses and altered melee skills) or a Weapon Soul (offensive weapon combinations, rapid movement, crowd control). Two independent guides agree on the same six starting souls, and both agree on the beginner pick. And the choice is not permanent: free class switching exists, and a dual-martial-soul system develops as your character grows — so pick for the first week, not for the next year.
| Martial Soul | Role | Difficulty | Best for | Watch out for |
|---|---|---|---|---|
| Soft Bone Rabbit | Melee DPS | Easy — beginner-friendly | Agile close combat, strong survivability, a first character | Weak crowd control |
| Evil Fire Phoenix | Ranged fire DPS | Easy — beginner-friendly | Massive damage, great solo progression, good control | — |
| White Tiger | Tank / frontline | Easy — beginner-friendly | High defense, holding the front in team content | Low damage; mediocre support and crowd control |
| Cat of Netherworld | Agility DPS / assassin | Hard — hardest to master | Speed and burst; enemies cannot catch you | High skill floor; punishing if played sloppily |
| Blue Silver Grass | Control | Medium | Wide AoE, the strongest offense and crowd control of the set | Low survivability and agility |
| Qibao Amber Pagoda | Support | Easy | Buffing the team; the Seven Treasures Glazed Pagoda build | Low personal damage |
The beginner pick, by consensus: Evil Fire Phoenix or Soft Bone Rabbit. Both guides name the same two — they deal strong damage, are easy to play from the first hour, and the Phoenix in particular solos well. White Tiger is the safe tank pick if you always play frontline, and the Cat of Netherworld is the high-ceiling pick for players who want the hardest soul in the game and are willing to learn it. Blue Silver Grass is the control pick: huge AoE and crowd control, but you will feel the low survivability every time something reaches you. Community build guides also cover Seven Kill Sword, Clear Sky Hammer, the Monstrous Fire Phoenix evolution and Blue Silver Grass builds — whether those are starting picks or later unlocks and evolutions was not verified, so this guide does not list them as Day 1 options.
Your rings matter as much as your soul. Characters with the same Martial Soul can run very different builds, because you freely combine different Soul Rings across your skill slots — a defensive tank build and a fast burst build can share one soul. Do not reroll a soul because a tier list ranked it low; check what its ring combinations can do first.
Soul Rings: How They Work
Soul Rings are the heart of the game. You hunt Soul Beasts, defeat them, and absorb their rings — each ring unlocks a soul skill and adds stats. A new ring unlocks every 10 levels, and at the big ten-level thresholds you normally need the new ring before you can keep climbing. The rings are graded by the age of the beast they came from, and age is power:
| Ring color | Beast age | Tier |
|---|---|---|
| White | Ten years | Introductory traits, entry-level combat bonuses |
| Yellow | One hundred years | Core early abilities, moderate cooldowns |
| Purple | One thousand years | Mid-tier skills: stuns, bleeds, area damage |
| Black | Ten thousand years | Powerful skills that swing battles |
| Red | One hundred thousand years or more | Rare endgame abilities, massive stat boosts, high damage |
Where rings come from. The Soul Hunting Forest is the solo dungeon where the hunt happens — no difficulty setting, and your first two rings can reach perfect quality there on Day 1. Team Soul Hunt is the teamed version: you need another player, and the plan recommends challenging the hardest stages you can clear. Academy quests (starting at Notting Academy) earn Spirit Hall Tokens, which get you into the hunting forest; then you defeat the Soul Beast and absorb its energy.
Attempts are a daily resource — spend Blue Crystals on them. You can buy 5 extra Soul Hunting Forest / Team Soul Hunt attempts per day with Blue Crystals, and the official plan recommends buying at least two extra attempts each day. This is one of the highest-value Blue Crystal spends in the early game, because ring quality compounds: a better ring today is a better skill for every fight after it.
Ring age gates your breakthroughs. The Grand Soul Master Level 2 breakthrough requires your second ring to be at least 600 years old — so do not just collect rings, improve them. Ring quality (perfect and below) and ring age (years) are two different axes: quality is how good this ring is, age is how strong its beast was. Both matter, and the breakthrough conditions check age.
Realm Breakthroughs
Levels alone do not move you up the ladder — each realm needs a breakthrough, and each breakthrough has conditions. Miss one and you stall at the gate while your XP bars fill. The verified conditions, from the official seven-day plan:
| Breakthrough | Level | Conditions |
|---|---|---|
| Soul Master | 10 | Complete it through the main story |
| Grand Soul Master | 20 | Equip the second soul ring for the first time; collect one Beginner Soul Master Certificate (main story) |
| Grand Soul Master Level 2 | 28 | Mimicry Training level 10; second soul ring at least 600 years old |
| Soul Lord | 30 | Equip the third soul ring for the first time; Mimicry Training level 15; collect two Beginner Soul Master Certificates |
| Soul Lord Rank 3 | 35 | Day 2 target; conditions beyond the Soul Lord breakthrough were not published in the plan |
Mimicry Training is the hidden gate. Two of the four early breakthroughs check it, and it is easy to neglect while you chase quests. Keep it leveled alongside your character — level 10 by the time you hit 28, level 15 by the time you hit 30 — or you will sit at a breakthrough gate with a full XP bar and nothing to do but backfill training. Beginner Soul Master Certificates come from the main story, so a player who skipped story content can find themselves short; if you are missing one, go back to the story, not to the grind.
Mind Methods and the Season of Strife
Mind Methods are the Tang Sect mental techniques you slot for passive power — think of them as a second skill tree that runs alongside your rings. You can equip up to three on Day 1, at max level 5, and a fourth by Day 2, prioritizing Spiritual Consciousness. The split is simple: offensive methods for DPS, defensive or healing methods for support and tanks. Your main source early on is the Xing Dou Great Forest instance, which drops equipment and Mind Methods together — that is why the Day 2 plan sends you there.
The Season of Strife is the newer talent layer: you freely allocate points to customize your own talent build, upgrade your soul pulse for large stat boosts, and experiment with pulse combinations. It is the game's answer to "my build feels like everyone else's" — the points are yours to place, and the pulse combinations are where the personal builds live. No detailed numbers for the talent tree or pulse upgrades were published in the sources for this guide, so this section describes the system, not a point-by-point build. When you reach it, place points toward your role (damage, survival, or support) and test the pulse combinations in content you can already clear, not in content that is already hard.
Companions and Soul Cards
You do not fight alone. Companions are the Soul Land characters who fight beside you, and Soul Cards are the collectible cards you install into slots for instant stat boosts and resonance effects. Both are early power, not endgame luxury — the Day 2 plan has you cultivating them on your second day.
- Companions to cultivate early: Dai Mubai, Ma Hongjun and Tang San. SR companions named in the early guides include Yu Erlang, Ma Hongjun, Ning Rongrong and Dai Mubai — prioritize the ones whose roles match your Martial Soul rather than spreading resources across all of them.
- Soul Cards unlock through Soul Land Trials. Named early cards include EX Zhu Zhuyun and EX Chen Xin. Cards give whole-character stat boosts the moment they are installed, plus resonance effects when the set lines up — so a new card is power the same day you get it, not after a week of leveling it.
- Free pulls are generous at the start. The store listing advertises 1,000 free pulls on login, and the iOS listing advertises 3,000 free summons plus an SSR Soul Card and an exclusive mount. The two listings disagree because the offers differ by version and store — take the pulls, but do not plan your account around a specific number until you see it in your own mailbox.
- Breakthroughs matter for companions too. Companion breakthroughs are called out in the Day 1 plan alongside your own realm breakthroughs; a companion you never break through falls behind exactly like a character you never break through.
Sect Training and Celebrity Favor
Two quiet systems pay steady power all week. Sect Training caps at level 9 on Day 1 — prioritize Attack Enhance first, since early damage is what clears content faster, and donate to your sect: donations unlock the Spirit Gathering Pavilion, which is the sect's shared power source. This is a "do it every day" system, not a "do it once" system; the cap rises as the days pass, and the players who keep donating are the ones whose sect buffs keep up.
Soul Land Celebrity (Celebrity Favor) is the relationship system with the story's characters. Gift Tang San to unlock his stories and Soul Cards, and raise favor with Xiao Wu for her rewards. It looks like flavor — it is power: stories unlock cards, cards unlock stats. Work it a little every day rather than dumping every gift at once; the rewards are gated behind favor levels, and steady gifting clears them in order.
The Daily Loop After the Story
Once the main story caps for the day, your XP comes from the loop. Nothing here is exotic — the loop is the same activities the Day 1 and Day 2 plans already introduced, done daily and in priority order:
| Activity | What it pays | Priority |
|---|---|---|
| Main story (when new chapters open) | Biggest XP chunk; unlocks features and realm certificates | Always first |
| Adventure quests — Soul Land Chronicles | Best remaining XP after the story caps | Daily, right after the story |
| Soul Hunting Forest | Ring upgrades and perfect-quality rings | Daily; buy at least 2 extra attempts with Blue Crystals |
| Team Soul Hunt | Higher-stage rings | Daily; hardest stage you can clear |
| Xing Dou Great Forest instance | Equipment + Mind Methods | Daily |
| Shrek Academy team instances (normal / hard) | Equipment | Daily |
| Wild and world bosses | Equipment and drops | When up; do not skip |
| Big-world treasure chests | Equipment and materials | While traveling between other tasks |
| Soul Land Trials | Soul Cards | Daily once unlocked |
| Sect Training + donations | Sect power; Spirit Gathering Pavilion progress | Daily |
| Celebrity Favor (gifting) | Stories, Soul Cards, rewards | Daily, a little at a time |
| Events (see Patch State) | Event currencies, Merit, draw keys | While live — they expire |
Do not trust any guide that quotes XP per activity for this game. No source found in this research publishes XP per quest, per dungeon run, or per boss for Soul Land: New World — and the leveling guides that claim precise hourly rates are estimating, not measuring. The route above is verified; the rates are not. Judge a spot by your own XP bar over a session, not by a number in a guide.
Leveling by Phase
The road to 99 breaks into four phases, and each one has a different bottleneck. Knowing which phase you are in tells you what to optimize — grinding the wrong thing in the wrong phase is the most common way to stall.
| Phase | Levels | Bottleneck | What to optimize |
|---|---|---|---|
| Story rush | 1–31 | Main-story availability | Follow the story; collect the three Day 1 rings; break through to Soul Lord Level 1 |
| Systems open up | 31–60 | Realm breakthrough conditions | Mimicry Training, ring age, certificates; Mind Methods; Soul Cards from Trials |
| The long middle | 60–89 | Daily-loop discipline | Full daily loop every day; hardest Team Soul Hunt stages; Soul Card pairings |
| Godhood push | 90–99 | Ninth ring and endgame systems | Domain Skill, Red Soul Bones, Soul Ring Blessings, Custom Title |
Phase 1 (1–31) is a sprint with a fixed finish line. Everyone lands at 31 on Day 1, so the only thing that separates players is rating — 35,000–40,000 for a full clear, up to 50,000 for a fast one. The rating gap comes from ring quality, Mind Methods and gear, not from extra levels, because there are no extra levels to get. Spend Day 1 on the things that carry into Phase 2: perfect-quality first rings, three Mind Methods, Sect Training to 9.
Phase 2 (31–60) is where breakthroughs start biting. The Soul Lord gate at 30 already showed the pattern — level plus ring plus Mimicry Training plus certificates — and the gates keep coming. This is the phase where a player who ignored Mimicry Training stalls for days while a player who kept it leveled walks straight through. It is also the phase where Soul Cards arrive (Trials unlock on Day 2) and where your fourth Mind Method and Spiritual Consciousness priority start to show in your rating. Keep the daily loop tight here and the middle phase takes care of itself.
Phase 3 (60–89) is the grind, honestly named. The story is long done as an XP source, adventure quests are your best remaining quest XP, and the rest is the loop: hunts, instances, bosses, Trials, sect. There is no shortcut to name here and no verified hourly rate to quote — the players who reach 90 are the ones who ran the loop every day, bought their extra hunt attempts, and cleared the hardest Team Soul Hunt stages they could. Soul Card pairings for levels 70–90 are the community's named optimization for this stretch (see below).
Phase 4 (90–99) is the Godhood push. The ninth ring and Domain Skill change your combat, Red Soul Bones and Soul Ring Blessings open new power, and the Custom Title system marks the achievement. Everything in this phase is endgame content; the daily loop still pays, but the marginal gains come from the new systems, not from more of the same.
Gear While You Level
Gear in Soul Land: New World comes from playing, not from buying — and the Day 1 plan names exactly three sources. Do not spend Diamonds or real money on gear in the first week; the game hands it to you.
- Shrek Academy team instances (normal and hard). The repeatable gear source. Run them daily, on the hardest difficulty you can clear — hard pays better, and the team format means a stronger teammate carries a weaker one through content neither could solo.
- Wild and world bosses. The big-world bosses drop equipment on a schedule you should learn for your server: show up when they are up, every time. A missed world boss is a missed gear drop that does not come back until the next spawn.
- Treasure chests in the big world. The passive source — grab them while traveling between other tasks, not as a dedicated activity. Chests are the filler, not the meal.
- Equipment trading exists. The Day 1 plan mentions equipment trading as part of the early economy, and Diamonds buy auction bids — but early gear turns over so fast that trading for it is usually a waste. Save the auction for best-in-slot pieces at the level where you will actually keep them.
The gear rule for the whole road: upgrade when the content demands it, not when the shop offers it. If you are clearing the hardest Team Soul Hunt stage and the hard Shrek Academy instance, your gear is good enough. If you are not, the fix is usually a ring upgrade or a Mind Method level, not a new weapon — rings and methods are permanent power, gear is replaced every phase.
Endgame: 90–99 and the Path to Godhood
The endgame starts at 90, when you become a Titled Douluo and earn your ninth Spirit Ring. That ring is different from the other eight: it awakens a Domain Skill, a universal ability that applies to all Martial Souls and, in the store description's words, lets you "dominate every battle with absolute control over the domain's rules." Around the same threshold, Red Soul Bones and Soul Ring Blessings open up, and the Custom Title system lets you claim a personal title — the "ultimate privilege" for reaching the pinnacle, per the store text.
Community guide topics for the 70–99 stretch show where the real endgame work sits: Soul Card pairings for levels 70–90, Phoenix optimization at level 98, and the named goal of 125% Soul Hunting Mastery. The last one is a community-stated target — its mechanics and rewards were not verified in this research, so treat it as a direction to investigate, not a checked fact. The honest summary of the 90–99 road: the systems are named and the cap is 99, but no verified total time to 99 and no verified 90–99 XP rates exist. The players at the top got there by running the daily loop, improving rings, and clearing the hardest Team Soul Hunt stages — the same loop, at higher numbers.
Soul Cards for Levels 70–90
The community's named optimization for the long middle is Soul Card pairings for levels 70–90 — which cards to run together for resonance effects, rather than whichever single cards have the biggest numbers. The principle is the same one that applies to rings: a set that resonates beats a pile of strong singles. The specific pairings live in community build guides and shift with every new card release (EX cards like Zhu Zhuyun and Chen Xin arrived early; GOD cards like Rimuru and Milim came with the Tensura collaboration), so this guide does not freeze a pairing list that the next banner would make stale. What you should do at 70:
- Run Trials daily. Soul Land Trials are the card source. A day without Trials is a day without new cards, and the pairings need a collection to choose from.
- Build around resonance, not rarity. A full set with resonance effects outperforms a mixed set of higher-rarity cards that do not connect. Check the resonance line before you install a new card, not after.
- Keep your early EX cards. EX Zhu Zhuyun and EX Chen Xin are Day 2 names for a reason — they stay relevant into the 70–90 stretch as pairing anchors.
- Watch the collaboration cards. GOD cards from collaboration events (Rimuru, Milim) are limited — if you missed the event, do not plan a pairing around a card you cannot get.
Mistakes That Waste Your Week
- Doing side quests before the main story caps. The main story is the fastest XP and the source of realm certificates. Side content first means a slower start and missing certificates at breakthrough gates.
- Ignoring Mimicry Training. Two early breakthroughs check it (level 10 by character level 28, level 15 by 30). A full XP bar at a closed gate is a wasted day.
- Collecting rings without improving them. The Grand Soul Master Level 2 gate needs your second ring at least 600 years old. Age matters, not just count.
- Not buying extra Soul Hunt attempts. Two extra attempts a day with Blue Crystals is the official plan's own recommendation. Skipping them is leaving ring quality on the table.
- Spreading companion resources across everyone. Pick the companions that match your Martial Soul's role and break them through; a bench full of unleveled companions is power you never used.
- Playing the wrong version. The SEA build was delisted from Google Play in June 2026. If your install is the old SEA package, you are on a dead store listing — move to the live global build before investing more time.
- Confusing this game with Awakening World. Soul Land: Awakening World (37Games, June 2026) is a different MMORPG with different systems. Guides, codes and builds for one do not transfer to the other.
- Trusting precise XP rates. As noted above, no verified XP-per-activity figures exist for this game. A guide that quotes them is guessing.
Patch State (as of November 11, 2026)
Current live versions: US Google Play 0.16.132 (updated October 26, 2026) and iOS 1.0.2 (updated October 28, 2026). The current version is "Path to Godhood": level cap 99, ninth ring and Domain Skill, Red Soul Bones, Soul Ring Blessings, Custom Title system, new main storyline and a new Season of Strife.
Events running now: Divine Treasure, November 5–12, 2026 (UTC-5), requires level 43 — use an Asura Key to draw for Emperor Eight Spider Spear Fragments, Soul Bone Enchantment – Supreme Mastery, Divine Essence Crystals and an EX Artifact Spirit Free Pick Chest. Xing Dou Beast Tide, November 5–13, 2026, Season Phase 2 — fight the boss and earn Season Merit. Both end within days of this guide's publication; check the in-game event tab for what replaces them. The Tillage Season event opens on day 18 of a server, with Harvest Season Points earned from gathering tasks — its calendar is per-server, not global.
Coming up: nothing dated was announced beyond the current events at research time. The next content to watch for is whatever follows Divine Treasure and Xing Dou Beast Tide — the official Facebook page and Discord are where new codes and events land first.
Related pages:
Frequently Asked Questions
Is Soul Land: New World still live in November 2026?
Yes, the global version is live: the US Google Play listing was updated October 26, 2026 (version 0.16.132) and the iOS listing October 28, 2026 (version 1.0.2), and the official Facebook page posted November 2026 events. The old SEA listing was removed from Google Play on June 15, 2026 — a regional delisting, not a shutdown.
What is the level cap in Soul Land: New World?
Level 99, raised by the "Path to Godhood" version. At 90 you become a Titled Douluo and earn the ninth Spirit Ring, which unlocks the Domain Skill. God rank (100+) sits above the current cap.
How fast can I level on Day 1?
Level 31, by completing the main story and some adventure quests, with combat power around 35,000–40,000 for a regular player (40,000–50,000 for a fast one). Day 2 targets level 35 and 45,000–50,000 power, with a breakthrough to Soul Lord Rank 3.
Which Martial Soul should I pick as a beginner?
Evil Fire Phoenix or Soft Bone Rabbit — both guides agree on those two. The Phoenix is a ranged fire DPS that solos well; the Rabbit is an agile melee DPS with strong survivability. Free class switching exists, so the pick is not permanent.
How do Soul Rings work?
A new ring unlocks every 10 levels. You hunt Soul Beasts in the Soul Hunting Forest (solo) and Team Soul Hunt (teamed), then absorb their rings for new soul skills. Rings are graded by beast age: White (10 years), Yellow (100), Purple (1,000), Black (10,000) and Red (100,000+). You can buy 5 extra hunt attempts a day with Blue Crystals; the official plan recommends at least 2 extra a day.
What is the fastest way to level after the main story runs out?
The daily loop: adventure quests (Soul Land Chronicles), Soul Hunting Forest and Team Soul Hunt, the Xing Dou Great Forest instance, Shrek Academy team instances, world bosses, Soul Land Trials and sect activities. No verified XP-per-activity figures exist for this game, so judge spots by your own XP bar, not by a quoted rate.
What are realm breakthroughs and why do they gate my progress?
Each cultivation rank needs a breakthrough with conditions beyond level: Grand Soul Master needs level 20, your second ring equipped and a Beginner Soul Master Certificate; Grand Soul Master Level 2 needs level 28, Mimicry Training level 10 and a second ring at least 600 years old; Soul Lord needs your third ring, Mimicry Training level 15 and two certificates. Keep Mimicry Training leveled or you stall at the gate.
Sources
Every fact in this guide carries its source. Version and live-status facts come from the store listings and the official Facebook page; Day 1 and Day 2 targets and breakthrough conditions come from the official seven-day growth plan; Martial Soul and ring facts come from two independent guides, with disagreements flagged. Last checked November 11, 2026.
- Soul Land: New World — official website
- AppBrain: Soul Land: New World (US Google Play) — version 0.16.132, updated October 26, 2026
- AppBrain: Soul Land: New World (iOS App Store) — version 1.0.2, updated October 28, 2026
- AppBrain: Soul Land: New World (SEA Google Play) — removed June 15, 2026, last version 0.15.709
- Google Play: Soul Land: New World store description ("Path to Godhood", level cap 99, ninth ring, Domain Skill)
- Sanpao Class: Seven-Day Score Boost Plan (Day 1 level 31, realm breakthrough conditions, ring and Mind Method targets)
- Soul Land: New World (official): Beginner's 7-Day Growth Guide — Day 1 (August 26, 2026)
- Soul Land: New World (official): Beginner's 7-Day Growth Guide — Day 2 (August 27, 2026)
- Soul Land: New World (official Facebook): event preview — Divine Treasure and Xing Dou Beast Tide, November 5–13, 2026
- LDCloud: Tips & Tricks to Soul Land: New World (Martial Soul breakdown, main-story priority)
- VCGamers: Soul Land New World Characters — ranking & skill guide (starting souls, beginner pick, free class switching)
- Xianlore: Soul Land Spirit Ranks, Martial Souls and Spirit Rings Explained (rank ladder 1–100+)
- AppiReview: Soul Land: New World review (ring age tiers, Weapon vs Beast Souls, server lock)
- AAYYY: Soul Land: New World Strategy Guide Hub (community guide topics: 125% Soul Hunting Mastery, Soul Card pairings 70–90)
- GoodGame Bolt: Soul Land, From Novel to Games (New World vs Awakening World, November 5, 2026)
- MMODude: Soul Land: New World game page (UniPin top-up, review checked October 17, 2026)
Soul Land: New World