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Farming Guide

Grand Summoners Crystals & Alchemy Stones Farming Guide

Grand Summoners has two summon economies running in parallel. Crystals are the gacha currency, paid out in small fixed drips for objectives, missions and logins. Alchemy Stones are the salvage currency, minted whenever you sell the units and equipment those summons produce. This guide covers where both actually come from — and the Luck system that quietly multiplies everything else you farm.

Updated October 18, 2026 · 6 min read · Farming Guide
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Read This First

There is no “Crystals per hour” grind in Grand Summoners. Crystals pay out from a finite checklist — stage objectives, mission milestones, arena wins, login tracks — not from repeatable farming. Sites quoting a Crystal hourly rate are inventing it. What is farmable is everything around the summons: Alchemy Stones from selling, Gren from quests, and Luck rewards on top of every clear.

Keep the three currencies separate in your head. Crystals summon units and equipment. Alchemy Stones (Alch Stones) buy Limit Break stones and fund the Alch Summon, a second gacha paid entirely in salvage. Gren is the plain money currency that evolution, awakening and ascension quietly tax in the millions — the leveling guide covers those bills.

Where Free Crystals Actually Come From

The community FAQ maintained since launch (grandsummoners.info) lists the free Crystal sources, and they have stayed stable for years:

Two consequences follow. First, a new account is Crystal-rich and an old account is Crystal-poor: the checklist is finite, so the early game is when you build your roster. Second, because income is a drip rather than a flow, when you spend matters more than how much you have — which is the next section.

Spending Crystals: The 10+1 Rule

The single most valuable rule in the game’s economy, per the community FAQ: the first 10+1 pull on a new banner always guarantees a Hyper Rare unit as the 11th unit, whether or not the banner says so. The same FAQ records that the very first single summon on an account — including the Daily Summon you are prompted to do at the start — always returns a Hyper Rare, on any banner. Those two guarantees are the only sure things the gacha offers, so plan around them: save until you can afford a full 10+1 on a banner you actually want, and treat pulls beyond the first 10+1 as poor value unless a genuinely game-breaking unit or equip is on rate-up.

The FAQ is equally blunt about what not to buy: never spend Crystals on energy restores or on reviving after a lost fight. Energy refills on its own and a lost fight can simply be re-run; a wasted 10+1 cannot be un-pulled. Early on, the sanctioned uses are summoning strong units, summoning equipment, and expanding your unit box — in that order.

Alchemy Stones: The Salvage Economy

Alchemy Stones are paid for owning things and selling them. Per the community FAQ, they come from selling units summoned with Crystals, selling equipment, certain quest missions, playing multiplayer with friends, and event gifts. The wiki’s equipment pages put concrete values on the equipment leg of that income:

Item soldGren receivedAlchemy Stones received
4-star equipment (e.g. Ornith Bow)7,50080
5-star equipment (e.g. Ascension Staff Antoth)15,000300

What the stones buy, again per the FAQ: Limit Break stones at the Alchemist, and the Alch Summon. The standard Alch Summon costs 5,000 Alchemy Stones for a guaranteed Hyper Rare from the Alch Pool — a fixed pool that pointedly excludes Hero Fest exclusives and other limited units. The better deal is the periodic limited-pool Alch banner at 10,000 stones: a much narrower pool of strong units, and the FAQ calls it out as normally worth pulling and the best use of stones. The discipline is therefore simple — do not drip-feed the 5,000 pool; bank stones until a limited pool is live, and let routine equipment sales build the balance in the meantime.

Luck: The Multiplier on Everything Else

Luck decides how many bonus rewards a quest pays on top of its normal drops, and it is the closest thing Grand Summoners has to a farming stat. The wiki’s math: below 100 Luck you have a percentage chance at one extra reward; at 100 Luck you are guaranteed 2 Luck rewards, and every 20 Luck above 100 guarantees another (120 = 3). From 200 upward the steps widen to +50 per extra reward, and a 300-Luck unit nets 9 rewards. A unit’s maximum Luck is set by its evolution:

Unit tierMax Luck
1-star20
2-star40
3-star60
4-star80
5-star100
Awoken 5-star120
Ultra Luck unit140
Rayas / Iris (special cases)300

Only the single highest-Luck unit in your party counts — stacking four Luck units in solo play does nothing. Multiplayer softens this in a useful way: every player in the lobby receives the Luck rewards, guests are effectively capped at 100 Luck (2 rewards), and if the whole party uses the same food, units below 100 Luck gain +20 — which is why public farming lobbies coordinate food and why hosts advertise 120-Luck leaders. Since update 3.8 the wiki also documents Luck Buffs: Luck Points earned from duplicates can be spent on permanent stat boosts (ATK/DEF/HP in +50 steps up to +1,000, up to 10% Skill CT reduction, starting Arts Gauge, and a second Crest slot), so a farmed Luck unit is no longer just a drop mule.

The Weekly Routine

Buying Crystals & Accounts

Grand Summoners’ premium currency and its account market are exactly why third-party sellers list this game at all. What is on offer — currency sellers, account marketplaces and boosting services — is compared on the Grand Summoners page. If you are weighing a purchase against simply playing, price it against the checklist above: a fresh account earns its largest Crystal pile from first-time clears and the two guaranteed Hyper Rare summons, and none of that requires spending.

Frequently Asked Questions

How do you get free Crystals in Grand Summoners?

From a fixed checklist rather than a grind: stage objectives, Missions tab milestones (including the daily mission), Arena win milestones, weekly/event/cumulative login bonuses, the First Friend campaign, a bonus for playing multiplayer with 100 unique people, and one-off event or compensation payments. Story and extra-content clears are the biggest early source.

What should Alchemy Stones be saved for?

The limited-pool Alch Summon banner at 10,000 stones — a narrow pool of strong units that the community FAQ calls the best use of stones. The standard 5,000-stone Alch Summon guarantees a Hyper Rare too, but its pool excludes Hero Fest exclusives and other limited units. Stones also buy Limit Break stones.

Is the first 10+1 on a banner really guaranteed?

Yes — per the long-running community FAQ, the first 10+1 pull on any new banner always makes the 11th unit a Hyper Rare, stated or not. The very first single summon on an account (including the prompted Daily Summon) is likewise always a Hyper Rare.

Does Luck stack if I bring several Luck units?

No. Only your single highest-Luck unit counts. In multiplayer, though, every player receives the Luck rewards the party earns; guests are capped at 100 effective Luck (2 rewards), and a shared food choice adds +20 Luck to units below 100.

Sources

Checked October 18, 2026. Game systems change with patches, so confirm numbers in game.

MD
MMODude Editorial Team
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