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Farming Guide

Scape Farming Guide

Farming in Scape means climbing higher for more item finds, saving falling players, and collecting limited companions — there is no currency, no in-game trading, and no published drop rate. This guide covers the documented rewards and what to do with them.

Updated November 12, 2026 · 29 min read · Farming Guide
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Read This First: No World, No Economy, No Trading

Scape has no persistent world and no economy: no currency, no in-game trading and no drop rates have been published. Farming here means climbing higher for more item finds, collecting limited companions and claiming Twitch Drops — never paying a third party for gold or items, because there is nothing to buy or sell.

Scape is a platform of multiplayer games, not a persistent world: up to 100 real players share one climb in Gravity, and there is no world to farm in the usual sense, per the MMODude game page. No Scape gold, item, account or boosting market was verified during the November 2026 review, and none is plausible. There is no currency with a name, no auction house, no player shop, no trade window, and no vendor who buys your loot — because there is no loot in the traditional sense at all.

That makes this guide different from every other farming guide on this site, and it is worth saying so plainly before you read further. In most games, farming means repeating a route to accumulate a currency you can spend or sell. In Scape, farming means three things, and only three things: item finds along the climb, limited companions that may never drop again, and Twitch Drops for watching streams. Everything in this guide is one of those three things, documented from published sources, with the gaps marked where the developer has not published an answer. If a source does not say it, this guide does not say it either.

See our Scape Leveling Guide for the climb itself, the save system and the unlocks that carry across the platform. This guide is about what the climb pays, and what to do with it once you have it.

What Farming Means in a Game With Nothing to Sell

Start by unlearning the farming habit. In a normal MMO, you farm because the game gives you a reason to repeat content: currency per hour, a drop table with a named item at a known rate, a market price that tells you whether the hour was worth it. Scape publishes none of those numbers for Early Access. No drop table, no spawn rate, no item list, no currency, no market price. A player who opens this guide looking for a "best farm route" with a gold-per-hour figure will not find one, because no such figure exists in any published source, and any guide offering one is inventing it.

What Scape does offer is scarcity, and scarcity is the real farming mechanic here. The Next Fest companion set is the clearest example: eight companions, one per day, each available only on its day, and the set never returns. That is farming in its oldest form — being in the right place at the right time, once, and never again. The same logic runs through the whole reward structure: items appear along the climb and disappear if you do not find them, Drops campaigns run for a limited window with their own companions, and giveaway lines hand out one item per line per day. The resource you are farming in Scape is not gold. It is timing.

That reframes the whole activity. A good Scape farmer is not the player with the fastest route; it is the player who shows up. Who climbs high, because the higher you climb the more you find. Who comes back, because new items appear on a schedule and unfound ones disappear. Who watches the Drops campaign while it is live, because the campaign's companions will not be published in advance and may never return. And who understands the Steam Market, because it is the one place where Scape items can change hands at all — and the place where the finite catalogue makes some finds genuinely rare.

The three reward streams, in brief, are these. First, item finds: companions and items that appear along the climb as you gain height, personal to you, on a schedule the developer has described for the demo and not yet published for Early Access. Second, Twitch Drops and giveaways: account-bound companions for watching streams, plus tradable giveaway companions handed out by community managers, streamers and creators. Third, the Steam Market: the external marketplace where tradable companions can be bought and sold under Steam's rules, with a finite catalogue of at most 1,216 possible listings. The rest of this guide takes each stream in turn, with every number sourced and every gap marked.

One more framing note before the detail: everything you farm in Scape is attached to your character, and your character carries across the platform. Companions, titles and cosmetic packs earned in Gravity follow you into whatever Scape game comes next. That is why farming here is worth doing even though there is no currency to accumulate: the collection you build is permanent, the platform is growing, and the items that never return are the ones that will matter most in a year's time, when the Next Fest set is a closed chapter and the only way to own one is the Steam Market.

Item Finds: Climb Higher, Find More

Items appear along the climb, and the higher a player climbs, the more they find. That is the whole published rule for item finds in Scape, stated in the GamesPress Next Fest release in a single sentence, and it is the closest thing the game has to a farming route: up. There is no zone with a better drop rate, no mob with a named loot table, no node to harvest on a timer. There is a climb, and there are items on it, and height is the variable that controls how many you see.

During the Steam Next Fest demo, that rule had a schedule attached to it, and the schedule is worth recording in full — with a clear flag that it was described for the demo, and that no Early Access drop table, spawn rate or item list has been published. In the demo, every eight hours ten new items appeared for each player, and any still unfound disappeared. An on-screen counter showed how many of the ten a player had found, and a timer showed how long until the next reset. Every item a player sees is theirs alone, so nobody races anyone for one. Players who kept coming back kept finding more.

Read that schedule carefully, because it tells you how the developer thinks about farming even if the Early Access numbers turn out different. Ten items per eight-hour window is a generous cadence — thirty potential finds a day for a player who checks in three times — but the disappearing rule is the teeth: unfound items do not wait for you. A player who climbs once a day finds what is there when they climb; a player who climbs three times a day, once per window, finds three times as much. The counter and timer make the system legible in-game: you always know how many of the current ten you have found and how long until the next ten appear. That is a farming loop designed around returning, not around grinding — a loop that rewards the player who comes back over the player who stays up all night.

But — and this is the flag the task demands and the facts require — that system was described for the demo. The Next Fest release, the press sheet and the launch announcement all describe the eight-hour, ten-item cycle in the context of the demo, and none of them publishes an Early Access equivalent. It would be reasonable to expect something similar in Early Access, because the developer built the system and the launch announcement says everything found in the demo is waiting in Scape, but expectation is not publication. Until the developer publishes Early Access spawn rules, the honest statement is: items appear along the climb, higher means more, and the demo's schedule is the only schedule ever published. Do not trust any guide, video or post that quotes an Early Access drop rate or spawn timer, because no such number has been published.

The personal nature of item finds is the other half of the system, and it matters more than it sounds. Every item a player sees is theirs alone. There is no competition for a spawn, no player who can take your item, no race to a node. In a hundred-player instance, that is a deliberate design choice: the climb is shared, but the finds are not. It means farming in Scape is never a zero-sum activity, and it means the correct farming behaviour is almost embarrassingly simple — climb as high as you can, as often as you sensibly can, and collect what appears. There is no route to optimise beyond height, no spawn to camp, no other player to outrun. The game has removed every form of farming competition except the one that matters: showing up.

What, exactly, are the items? In the demo, the items were companions — the eight daily shapes, each rolling a tier and a colour — and the next section covers them in full, with every published number. For Early Access, no item list has been published. The launch announcement confirms an Early Access Twitch Drops campaign is live at launch, but its companions have not been published either. That means the Early Access farm, on day one, is an open question: the climb pays in finds, the finds are personal, and the catalogue of what can be found is not yet public. The practical advice is to climb, watch the counter and timer if they appear in the Early Access build, and check the Drops campaign the moment it is detailed — because in a game where items never return, the first week of information is worth more than the first month of grinding.

Companions and Limited Sets: The Collectibles

Companions are the collectibles, and they are the heart of Scape farming. A companion is a small floating shape that follows your character — a globe, a hexahedron, a diamond, a drop — rolled in one of five tiers and one of thirty colours. They are the items that appear along the climb, the rewards for watching streams, and the prizes handed out at community events. They are also, for now, the only Scape items that can ever change hands, through the Steam Market. Everything in this section is published in the official Next Fest press sheet, and every number in it is exact.

The eight days: the Next Fest set

During Steam Next Fest, every day had its own companion in the demo, and once that day ended, it never dropped again. The fest opened Monday, October 19, 2026, at 10:00 PT, and closed Monday, October 26, at 10:00 PT, with each day turning at 00:00 PT, 07:00 UTC, 15:00 SGT. The eight shapes:

DayDate (Oct 2026)Companion shape
Monday, opening19 (from 10:00 PT)Cutesy Globe
Tuesday20Sneaky Hexa
Wednesday21Dissolving Diamond
Thursday22Devil Globe
Friday23Wicked Diamond
Saturday24Boiling Drop
Sunday25Trapped Hexa
Monday, final26 (to 10:00 PT)Curious Drop

The shape is set by the day: on Monday you could only find a Cutesy Globe, on Tuesday only a Sneaky Hexa, and so on. What varied within the day was the tier and the colour, and those rolls are where rarity lives. The Next Fest set never returns, and everything found in the demo is delivered in Scape at Early Access launch. If you played the demo, your companions are already waiting for you. If you did not, the only way to own one now is the Steam Market, and the only stock that will ever exist is what demo players found during those eight days.

Tiers: five looks, five chances

Each find rolls one of five tiers, and each tier has its own look. The odds are fixed, published before the fest, and — per the press sheet — never changing after release except to fix a critical error, cheating or an exploit.

TierLookChance
1The companion alone80.03%
2An orbiting planet16.01%
3A ring3.20%
4Ring and solar flare0.64%
5Trail or comet0.13%

Four out of five finds are tier 1 — the companion alone, no extras. Tier 2 adds an orbiting planet, tier 3 a ring, tier 4 a ring and a solar flare, tier 5 a trail or comet. The practical meaning is that a high-tier find is genuinely uncommon: a tier 5 is about one find in 769, and a tier 4 about one in 156. Most of what you find will be tier 1, and that is by design — the tiers exist to make the rare finds feel rare, not to make ordinary finds feel worthless. A tier 1 in a rare colour can be rarer than a tier 5 in a common one, which brings us to colours.

Colours: thirty, in four groups

The same thirty colours apply to every shape and every tier, so even a tier 1 find can roll the rarest colour. The colours fall into four groups:

GroupColoursEachGroup total
Base (12)Gray, Cyan, Blue, Lime, Green, Orange, Yellow, Purple, Lilac, Pink, Coral, Red5%60%
Blends (12)Venom, Candy, Citrus, Ember, Void, Lagoon, Amethyst, Orchid, Mirage, Cursed, Earth, Twilight~3.25%38.99%
Chase (5)Northern Lights, Pixel Glitch, Rainbow Explosion, Blue Steel, Magma Eruption0.2%1%
Rarest (1)Total Eclipse0.01%0.01%

Total Eclipse is the headline: one in ten thousand finds, the single rarest colour in the game. But the more useful number for a farmer is the chase group — five colours at 0.2% each, one percent of finds between them. A chase colour on any shape, at any tier, is a genuinely rare pull, and the press sheet's own equivalence is worth memorising: a tier 3 in a chase colour is exactly as rare as a tier 5 in a base colour. Tier and colour multiply, and the multiplication is what makes the catalogue interesting.

How rare is one specific find?

The press sheet publishes a full rarity table — one in this many finds — for a specific colour at each tier. It is the most useful table in this guide for judging what you have found, so here it is in full:

Colour groupTier 1Tier 2Tier 3Tier 4Tier 5
A base colour251256253,12415,620
A blend381929614,80724,037
A chase colour6253,12415,62078,100390,500
Total Eclipse12,49662,480312,4001.56 million7.81 million

A Total Eclipse at tier 5 is one in 7.81 million finds — a number so large that it is effectively a lottery ticket, not a farming target. A Total Eclipse at tier 1, by contrast, is one in 12,496 — still rare, but the kind of rare that a dedicated player across a week of demo windows could plausibly have hit. The lesson for Early Access farming is the same in both cases: do not chase the extreme tail. Farm the volume — climb high, return often, collect everything — and let the rare rolls come to you. The odds are fixed and published, which means the only variable you control is how many finds you make.

Companions are named in a fixed pattern: "Cutesy Globe | Rainbow Explosion (Tier 3)" — shape, colour, tier, every time. That naming is what makes the Steam Market catalogue legible: each shape, colour and tier combination is its own listing, and the catalogue is finite at most 1,216 possible listings. Finite matters. It means the market cannot be diluted by new supply of the Next Fest set, ever. The eight shapes, thirty colours and five tiers multiply to 1,200 combinations, plus the giveaway companions, and that is the entire universe of what can ever be listed from this set. Scarcity here is not a marketing claim; it is arithmetic.

Twitch Drops and Giveaways: The Second Reward Stream

Not everything in Scape is found on the climb. The second reward stream runs outside the game, on streams and at community events, and it is the stream that rewards watching rather than climbing. During Steam Next Fest it had three lines running alongside the in-game finds, one item per line per day, each with its own name — and at Early Access launch, a new Drops campaign is live, with its own companions. This section covers what is published about both, and marks clearly what is not.

The three giveaway lines

Three lines ran during the fest, one item per line per day, each with its own name. Account-bound giveaways are tier 3; tradable giveaways are tier 1. The lines:

LineCompanionTierTradingHow to get it
Twitch DropsSensitive Heart3Account-boundWatch any Scape stream with Drops on, with a linked Twitch account: 30 minutes gives that day's heart
Community & StreamersCorrupted Heart1TradableGiven out by community managers at game nights or during streams, and by creators in the Scape creator program to their audiences
Creator dailiesMenacing Star1TradableCreators get one per day for completing that day's quest

The Twitch Drops line is the one most players will have used, and its thresholds are worth recording exactly, because they are the kind of detail that gets misremembered. Thirty minutes of any Scape stream with Twitch Drops on, with a linked Twitch account, gives that day's companion — the Sensitive Heart in that day's colour. An hour adds the Flex emote. Ninety minutes adds the title Came for the Clip, once per viewer. Watch time adds up across streams and counts toward all three at once, so you did not need to sit on a single stream for ninety minutes; you needed ninety minutes of Scape viewing in the day, across as many streams as you liked. Twitch Drops are account-bound, and account-bound items never trade.

The other two lines are tradable, which makes them the only giveaway companions that can ever reach the Steam Market. The Corrupted Heart went out by hand — community managers at game nights or during streams, and creators in the Scape creator program handing them to their audiences. The Menacing Star went to creators themselves, one per day for completing that day's quest, as their own reward for showing up and playing. Creators had their own rewards on top: the Face Palm emote, the title First Wave, and Headliner — the Speedy Star in Yellow at tier 3 — as their companion. And joining the Scape Discord added Welcome Home, the Sensitive Heart in Yellow, account-bound, tier 3.

Names by day

Each giveaway companion had its own name each day, and the colour followed the day. On the final Monday each line had its own colour, shown in brackets. The full schedule:

DayColourTwitch Drops: Sensitive HeartCommunity: Corrupted HeartCreator dailies: Menacing Star
Monday, openingVenomLurkerPoison KissGoing Viral
TuesdayEmberCampfireSlow BurnHot Take
WednesdayRainbow ExplosionHappy TearsParty CrasherShowstopper
ThursdayPixel GlitchBufferingLovebugLag Spike
FridayNorthern LightsDaydreamFrostbiteNight Owl
SaturdayMagma EruptionLava LampHeartburnMeltdown
SundayBlue SteelSteadfastIroncladCold Open
Monday, finalPer lineSmitten (Red)Heartbreaker (Red)Final Boss (Purple)

A day's items never drop or get given out again once the day ends. That rule applied to every line alike — the in-game finds, the Drops, the community handouts and the creator dailies — and it is the rule that makes the whole Next Fest set a closed collection. The names above are the complete published record of that collection's giveaway half. If you see a giveaway companion name online that is not in this table, it is either from the post-fest demo period, whose shapes were not named in the sources checked, or it is invented.

The Early Access Drops campaign

An Early Access Twitch Drops campaign is live at launch, per the launch announcement. That is the full published fact. The campaign's own companions have not been published in the sources checked — not their names, not their shapes, not their colours, not their thresholds. The fest's thresholds (30, 60 and 90 minutes) are the only Drops thresholds ever published, and they belonged to the fest; do not assume the Early Access campaign repeats them. The practical advice is simple: link your Twitch account, watch Scape streams with Drops on while the campaign is live, and check the campaign details the moment they are published, because Drops companions are account-bound and can never be bought, traded or farmed later. If you miss the campaign window, that set is gone in the same way the Next Fest set is gone.

One more note on Drops, because it is the mistake that costs the most: Drops require a linked Twitch account and a stream with Drops enabled. Watching a stream without Drops on, or watching with an unlinked account, earns nothing, and the time does not carry over. During the fest, watch time added up across streams — but it added up within the day, toward that day's companion. A new day meant a new companion and a fresh clock. Treat every Drops campaign as a daily window, not a season-long grind, and you will not be caught out by the reset.

The Steam Market: The One Tradable Thing

There is exactly one place Scape items can change hands: the Steam Market. Companions found in the demo can be traded on the Steam Market according to Steam rules once the player owns Scape and the holder's Steam account qualifies. In-game companions are always tradable; giveaway companions can be both account-bound and tradable, so check the details of each giveaway. Account-bound items never trade. Twitch Drops are account-bound and never trade. That is the complete published trading ruleset, and it is short because the economy it governs is small.

The qualification clause matters, so do not skim it. "Once the player owns Scape and the holder's Steam account qualifies" means two conditions, and both must hold: you must own the game, and your Steam account must meet Steam's trading requirements — the standard Steam Guard, account-age and hold rules that govern all Steam Market trading. A companion found in the demo does not become tradable the moment Early Access launches; it becomes tradable when you own Scape and your account qualifies. If you played the demo but do not buy Early Access, your demo companions wait in your Steam inventory, untradable, until you own the game. Everything found in the demo moves to your Steam inventory when you start Scape in Early Access, per the press sheet — the transfer is automatic, but the tradability is conditional.

The catalogue is finite, and that finitude is the most important fact in this section for anyone thinking about value. At most 1,216 possible Steam Market listings exist for the Next Fest set: each shape, colour and tier combination is its own listing. The eight shapes, thirty colours and five tiers give 1,200 combinations, plus the giveaway companions. No new Next Fest items will ever be issued — the press sheet says so twice, in different words — so supply is capped at whatever demo players found during those eight days, plus whatever giveaway lines handed out. Demand, by contrast, is open-ended: every new Scape player who learns about the set late is a potential buyer, and the only stock is the stock that already exists.

That does not make Scape companions an investment, and this guide will not pretend otherwise. There are no published market prices in the sources checked, no trading volume figures, and no price history to analyse. A companion's Steam Market value is whatever a buyer will pay for it on a given day, and the rarest combinations — a high tier in a chase colour, or anything in Total Eclipse — are rare enough that they may barely trade at all. What the finite catalogue does mean is that rarity is real and permanent: a Total Eclipse tier 5 of any shape is one in 7.81 million finds, and if only a handful exist, they will stay a handful forever. If you own one, you own something genuinely scarce. If you want one, the Market is the only place to get it, and patience will matter more than money, because listings for the rarest combinations may simply not exist on the day you look.

Two warnings belong here, and both are blunt. First, the Steam Market is the only legitimate marketplace for Scape items. There is no in-game trading, no currency, and no verified third-party market for Scape gold, items, accounts or boosting. Anyone offering to sell you Scape items, gold or accounts outside the Steam Market is selling you something that does not exist in the game, and no Scape listing was verified during the November 2026 review. Second, account-bound items never trade — not on the Steam Market, not anywhere. A Twitch Drops companion, a Next Fest Hero title, a Welcome Home companion from Discord: these are yours permanently and unsellably. Anyone claiming to sell you an account-bound item is running a scam, full stop.

For players who do own tradable companions and are deciding what to do with them, the honest advice is to hold the rare ones and not overthink the common ones. A tier 1 in a base colour is one find in 25 — common enough that its market value, if any, will be small, and it costs you nothing to keep it as part of your collection. A tier 4 or 5, a chase colour, or a Total Eclipse is a different story: those are the finds that the finite catalogue makes permanently scarce, and selling one in launch week, before the market has had time to understand what exists, is the most likely way to regret a sale. The collection follows your character across the platform, and a year from now, when the Next Fest set is a closed chapter and Scape has more games, the companions that never return will be the ones that mark you as having been there at the start.

The Early Access Farming Routine

So what do you actually do, day to day, in Early Access? The honest answer is that the routine is short, because the published facts are short — but short does not mean trivial. Here is the routine, in the order that matters.

First, climb high, every session. The higher you climb, the more items you find: that is the only published farming rule for Early Access, and it is the one variable you control. Height is the farm. Our Scape Leveling Guide covers the climb itself — the physics, the save system, the technique — but the farming summary is one line: the best farming route in Scape is upward, and the best farming session is the one where you reach a new personal best height.

Second, return often. The demo's schedule — ten new items every eight hours, unfound items disappearing — was described for the demo, and no Early Access schedule has been published. But the design intent behind that schedule is clear: the game rewards players who come back. If Early Access carries any version of the respawn cycle, the players who check in two or three times a day will find more than the players who climb once. Watch for an on-screen counter and timer in the Early Access build: if they are there, they are telling you exactly how the cycle works, and you should plan your sessions around them. If they are not there, climb anyway — height is still the farm, and the items still appear along it.

Third, watch the Drops campaign while it is live. The Early Access Twitch Drops campaign is live at launch, its companions are unpublished, and Drops are account-bound and never return. That combination — live now, details unpublished, rewards permanent and untradable — makes the campaign the highest-priority item on this list for the first weeks of Early Access. Link your Twitch account, find Scape streams with Drops on, and watch. Thirty minutes a day during the fest earned the day's companion; the Early Access thresholds may differ, so check the campaign page rather than assuming the fest's numbers.

Fourth, check the Steam Market — but check it as a collector, not as a speculator. The Next Fest set is closed, its catalogue is finite at 1,216 listings, and the only way to own a shape you missed is to buy it there. If there is a companion you want — a shape from a day you missed, a colour you like, a tier you are chasing — the Market is where it lives. Set your expectations by the rarity table: a base-colour tier 1 is common, a chase colour is one in a hundred finds, and Total Eclipse is one in ten thousand. Pay accordingly, and remember that the Market is the only legitimate place to buy; anything offered outside it is unverified at best.

Fifth, do not forget the post-fest demo. After Next Fest closed on October 26, the demo kept going, and so did the updates: a November 4 demo update brought companion drops back, one new shape a day, until Wednesday, November 11 — the day Early Access launched. Those shapes were not named in the sources checked, so this guide does not name them, but their existence matters for collectors: there are demo companions beyond the eight Next Fest shapes, found between November 4 and November 11, and everything found in the demo is delivered in Scape at Early Access launch. If you played the demo in that window, check your inventory — you may own shapes that no guide has catalogued yet.

Finally, keep your expectations honest about what farming can deliver in a game with no economy. You will not get rich in Scape. There is no currency to accumulate, no market to flip on, no gold per hour to optimise. What you will get, if you show up and climb high and come back often, is a collection: companions in tiers and colours that may never be available again, titles that mark you as an early player, and a character that carries all of it into whatever Scape game comes next. In a year's time, when the platform has grown and the Next Fest set is a memory, that collection will be the record of having been here at the start. That is what farming in Scape is for.

Common Mistakes

Frequently Asked Questions

Is there a currency in Scape?

No. No currency has been named or published, and no gold, item, account or boosting market exists — so there is nothing to farm in the usual sense, only item finds, companions and Drops.

Can you trade items in Scape?

Not in game — there is no in-game trading. Demo companions can be traded on the Steam Market under Steam rules once you own Scape and your account qualifies; Twitch Drops are account-bound and never trade.

What is the best way to farm in Scape?

Climb as high as you can: the higher you climb, the more items you find, and every item you see is yours alone. No drop table or spawn rate has been published for Early Access, so there is no verified best route beyond climbing high and returning often.

What are the Next Fest companions?

Eight shapes, one per day of Steam Next Fest, October 19–26, 2026: Cutesy Globe, Sneaky Hexa, Dissolving Diamond, Devil Globe, Wicked Diamond, Boiling Drop, Trapped Hexa and Curious Drop. Each rolled one of five tiers and one of thirty colours. The set never returns.

How rare is a Total Eclipse companion?

Total Eclipse is one in ten thousand finds at any tier — one in 12,496 finds at tier 1, and one in 7.81 million at tier 5. A tier 3 in a chase colour is exactly as rare as a tier 5 in a base colour.

How do Twitch Drops work in Scape?

During the fest, 30 minutes of a Scape stream with Drops on gave that day's companion, 60 minutes added the Flex emote and 90 minutes the title Came for the Clip, once per viewer. An Early Access Drops campaign is live at launch, but its companions and thresholds have not been published.

Can I buy a Next Fest companion I missed?

Only on the Steam Market, where tradable demo companions can be listed under Steam rules once you own Scape and your account qualifies. The catalogue is finite at most 1,216 listings, and account-bound items — including all Twitch Drops — never trade anywhere.

Do demo items carry into Early Access?

Yes. Everything found or collected in the demo is delivered in Scape at Early Access launch, including companions from the post-fest demo period. The Next Fest set itself never returns, so demo finds are the only supply that will ever exist.

Sources

Checked November 12, 2026. Game systems change with patches, so confirm numbers in game.

MD
MMODude Editorial Team
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