Read This First
Leveling in Saint Seiya Awakening is a stamina budget, not a mob grind. There is no open world to grind in and no EXP-per-hour table to chase: every point of progress costs stamina, stamina is finite, and the whole game is deciding where each day’s stamina goes. The official GTarcade how-to describes the loop plainly — story, Ancient Ruins, Titan Temple, Dimensional Space — and the fan guides that fill in the details mostly date from 2019–2024, so dated event details may have moved even though the core loop has not. Where a number comes from an old source, this guide says so next to the number. Summon currency is covered in the companion Saint Seiya Awakening Summoning Currency Farming Guide; this guide covers only levels.
Saint Seiya Awakening: Knights of the Zodiac is a turn-based hero-collection gacha RPG from Yoozoo, published globally by GTarcade since June 2019, and it is still live and actively updated — the Pocket Gamer tier list was refreshed on November 7, 2026 for version 1.6.58, with Aries Gateguard as the newest Saint, and the official JGC 2026 Finals ran in September 2026. That matters for a leveling guide, because it means the systems below are the live ones: the account level cap is 70, Saints cap at level 80, and the endgame is 8th Sense and Awakened Cloth, not a new level cap. If you only read three sections, read Ancient Ruins, Rebirth and Enlighten, and Stamina — those are the three places most players waste the most progress.
Two EXP Tracks: Account and Saint
Saint Seiya Awakening tracks account EXP and Saint EXP separately, and confusing the two is the first mistake new players make. They come from the same activities, they are spent in different places, and they cap at different numbers.
| Track | What it raises | Cap | What it unlocks |
|---|---|---|---|
| Account EXP | Your account level | 70 | Game modes, lineup slots, Titan Temple, Will of the Stars |
| Saint EXP | One Saint’s level and stats | 80 | Higher stats; the next Enlighten gate |
Account EXP raises your account level and unlocks modes. Saint EXP raises a hero’s level and stats — HP, ATK and P.DEF. One thing leveling a Saint does not raise is SPD: speed does not rise with level, per the official forum, so speed comes from Cosmo and gear, not from levels. That is the single most important stat fact in this guide, because it means a level-80 Saint with slow Cosmo still moves last. Both EXP types come from the same sources — story missions and the Ancient Ruins above all — and both are delivered mostly as Saint EXP Potions you drink manually, not as automatic gains. Saints do also gain EXP automatically from battles, even if they die, but the potions are the bulk of it.
The account cap of 70 deserves a word, because it is easy to misread. An endgame account listed for sale in November 2026 shows account level 70 with all rebirths complete, and the community banner timeline records the account level 70 cap as far back as April 2020. The Saint cap of 80 is corroborated the other way: every current character guide on anigacha — Aries Gateguard, Taurus Hasgard, Artemis, Hades Alone LC, Mephistopheles Yoma, Grand Pope Hakurei, Leo Ilias — builds its skill table on the assumption of a level-80 Saint with the 8th sense unlocked. Two caps, two tracks, one routine.
Story First: Main, Bonus, Saint Quests
Play through the story mode first. That is not flavour advice, it is the leveling advice: BlueStacks’ grinding guide calls the main quest and side story missions the main source of both EXP types, and the official how-to agrees that main story, bonus story and Saint quests pay diamonds, Cosmo and Saint Shards on top of EXP. Every interaction costs stamina, so the story is also where your early stamina goes — and it should, because pushing further in the story unlocks new content, and new content is what the rest of this guide is about.
The structure is three layers. Main story follows the manga and anime — the Galactic Duel, the Twelve Temples, Poseidon’s Temple, the Wailing Wall, Elysion — and it is the spine of the game. Bonus story runs alongside it; the two often require each other to unlock, so do them together rather than clearing one and then the other. Bonus story instances also drop various Cosmo. Saint quests become available after completing bonus stories: doing a Saint quest grants that Saint’s shards, costs stamina, and has no limit on the number of times a quest can be completed. That last detail is the long game — shards are the summon-free route to Saints, and Saint quests are the farmable end of it. The farming guide covers shards in full; here the point is that story completion is what opens the tap.
Do not skip the side content inside the story. The story stages include trivia questions, mining, and dialogue choices, and the quiz answers in the Saint quests pay better rewards when answered correctly — including questions about the game’s own systems, like which dungeon gives Saint EXP (Epic Ruins) and which gives awakening materials (Dimension). The story is not a cutscene tax on the way to the real game. It is the real game’s EXP engine, and it pays in diamonds and shards while it teaches you the systems.
Ancient Ruins: The Daily EXP Engine
The Ancient Ruins — called Epic Ruins in the fan guides, and the same instance either way — is the EXP engine. The official how-to calls it the best way to level Saints and account: it pays Saint EXP Potions and Account EXP for stamina, with no limit on completions. Clearing it unlocks Startrail, which automates repeat runs, so the Ruins go from a manual grind to a background routine once you can clear them reliably. The potions are drunk manually from the Intensify Saint menu, one or three levels at a time, per the official forum — so the loop is: run Ruins, collect potions, drink them on the six Saints you actually field.
Cerberus events: the 50% bonus
While you are in the Ruins, watch for Cerberus events. BlueStacks puts the EXP per stamina about 50% above the normal ratio when a Cerberus event is running, and calls it a must-do — do every Cerberus event you can within a day. The event is a prompt inside the EXP dungeon: join it when it spawns, do not walk past it. It is the single biggest free multiplier on your daily EXP, and it costs nothing but attention.
Out of stamina? Lead a party
When stamina runs out, the Ruins are not closed to you. BlueStacks notes that party-mode Ruins pay EXP even without stamina — lead an Epic Ruins party and you keep earning while your own stamina bar sits at zero. The same applies to Dimensions: party mode lets you keep farming awakening materials without spending stamina of your own. This is the habit that separates the players who level fast from the ones who log off at zero stamina: the stamina bar is a limit on solo runs, not on the day.
Startrail and auto-battle
Once you can clear a Ruins floor, Startrail automates the repeat runs. Daily and side quests will ask you to farm the Epic Ruins or Dimensions up to 10 times, and those runs can be done on auto-mode, solo or by party hosting — you can join or be joined by two other players to down stronger bosses and still get the rewards. The practical shape: clear the highest Ruins floor you can on auto, set Startrail running, and spend your attention on the things that cannot be automated — Cerberus events, Trials of Athena, and the daily quests themselves.
Trials of Athena: Five Free Stages
Trials of Athena are the best free EXP in the game, and the easiest to forget. The official how-to lists them plainly: complete solo stages up to five times per day for Growth Tomes, EXP Potions, Cosmo, diamonds and gold — and they do not cost stamina. Five stages, no stamina, every day. The Athena Trial guide on BlueStacks adds the shape: the trials take place on the Holy Mountain, with an effectively infinite number of floors of four stages each, and from the fifth floor each stage splits into a Trial of Courage and a Trial of Justice, which need different compositions — once a Saint is deployed on one side, you cannot use them on the other — and Athena grants a random bonus on each side when the challenge starts. You get five attempts a day, so do the trials every time you log in.
Why they matter out of proportion to their size: Growth Tomes are the Enlighten currency (next section), and Trials of Athena are one of the few places that pay them without stamina. A player who runs all five stages every day is banking Enlighten gates while a player who skips them is stuck at level 20 on their second Saint wondering where the tomes come from. The trials are also a roster test — the two-sided composition rule from floor five onward rewards having more than six usable Saints, which is the first place the game asks you to build depth rather than a single team.
| Free daily EXP source | Attempts/day | Stamina cost | What it pays |
|---|---|---|---|
| Trials of Athena | 5 stages | None | Growth Tomes, EXP Potions, Cosmo, diamonds, gold |
| Party-mode Ancient Ruins (as leader) | No stated limit | None | Account EXP + Saint EXP Potions |
| Daily Bounty | 1 | None | Enchanting locks, enchanting stones, gold, Cosmo |
| Mystical Treasures (Saint’s Gold Mine) | 2 | None | Diamonds, gold, Saint Shards |
Source: official GTarcade how-to (Recommended Daily Content); BlueStacks Athena Trial guide. The table is the point of this section: four systems pay EXP, tomes, gold or shards every day for zero stamina. A leveling routine that only counts stamina-paid runs is leaving a quarter of the day’s progress on the table.
Stamina: The Budget That Decides Everything
Stamina is the game’s main resource, and the official subscription guide says it outright: most other resources are obtained by spending stamina. Every story interaction, every Ruins run, every Titan Temple and Dimensional Space clear costs stamina. So the leveling question is never “where is the EXP?” — it is “where does today’s stamina go?”
Refills: buy the first, think about the second, stop there
Every day you can refill stamina for diamonds, and the price climbs with each refill. BlueStacks’ advice has held since 2019 and still reads right: always do the first refill, as it usually asks for 30 diamonds in exchange for 60 stamina. The second refill is acceptable. Subsequent ones are really not worth it. The reason is the opportunity cost — those diamonds are the same diamonds that buy Advanced Gems in the farming guide, and a summon delayed is a Saint delayed. The official subscription guide adds the context: between levels 20 and 30 you can obtain around 170 diamonds a day from various in-game rewards, and with a monthly card’s 50 diamonds on top, buying stamina around three times a day is the sweet spot for a paying player. That figure is from a 2019 official article, so treat it as a dated reference point, not a current promise — but the shape is right: the first refill is cheap, the third is a choice, and everything after it is a luxury.
Raising the stamina limit
Your stamina cap is not fixed. Activity points from daily activities can be used to level up the stamina limit through the Train Ground, and you can also claim stamina there daily. The Train Ground is the quiet way the game rewards doing the dailies: the more of the daily menu you clear, the higher your cap climbs, and the more stamina each refill is worth. Grand Pope’s Treasures also pays stamina — Common Treasures entered with Treasure Maps reward diamonds and stamina — and the monthly subscription guide’s Ultra Gamer Pack, a weekend-only pack, contains 150 stamina for ¥12 or 400 stamina for ¥30, plus Chronos Stamina. Those are paid routes; the free route is the Train Ground and the daily loop.
Do not spend stamina on the wrong dungeon. Ancient Ruins pay EXP; Dimensional Space pays awakening materials and no EXP. Both are worth running, but they are not interchangeable — a player who burns a full stamina bar on Dimensions and then wonders why their Saints are still level 20 has spent the day on the wrong currency. Decide what you need before you spend: EXP today means Ruins; awakening materials today means Dimensions; Cosmo today means Titan Temple.
Rebirth and Enlighten: The Star Gates
Every Saint hits a wall, and the wall has a name: the star gate. A Saint starts at 2 stars and caps at level 20. To go further you Enlighten them — the rebirth step that raises the star level and the level cap with it. Every Saint can be Enlightened four times, per the official forum, and each Enlighten costs Growth Tomes or same-star Saints. The table is the whole system:
| Saint level | Enlighten to | Cost | New level cap |
|---|---|---|---|
| 20 | 3 stars | 2 Growth Tomes or 2-star Saints | 40 |
| 40 | 4 stars | 3 Growth Tomes or 3-star Saints | 60 |
| 60 | 5 stars | 4 Growth Tomes or 4-star Saints | 70 |
| 70 | 6 stars | 4 Growth Tomes or 5-star Saints | 80 |
Source: official GTarcade forum (Training Saints), corroborated by chaptercheats for the first two gates. The first gate is the one to plan for: a Saint starts at 2 stars and caps at level 20, so the first Growth Tomes decide which Saints keep climbing. Keep C saints as rebirth fodder — the fan guides warn against splitting them, since they feed Growth Tome rebirths — and remember that blue books (Skill Tomes) are a separate, rarer currency. Growth Tomes themselves come from Trials of Athena, quests and events, which is why the five free Athena stages matter: they are the tome pipeline.
Two naming traps to avoid. First, “rebirth” in this game means two different things depending on where you read it: the star-up described here (called Enlighten in the official forum) and the Awakened Cloth system (called Rebirth on the character-guide sites), which is a different system entirely and covered in its own section below. Second, the cost column is an either/or: Growth Tomes or same-star Saints. A 3-star Enlighten costs two Growth Tomes or two 2-star Saints — the Saints you sacrifice are fodder, and the C saints you keep are exactly that fodder. Splitting A and B spares for summon currency is right (see the farming guide); splitting C saints is how you starve your own rebirths.
Seventh Sense and Dimensional Space
Levels alone do not make a Saint strong. Seventh Sense awakening spends materials from Dimensional Space — unlocked by finishing story chapter 4 — to raise attributes and unlock the Saint’s Awakening Skill, per the official forum. The materials are 7th Sense Stones and Awaken Stones, and they come only from Dimensional Space. Awakening has six slots, one per stat; awakening all six unlocks the extra skill. Pegasus Seiya’s is the Pegasus Comet Fist, which deals 140% damage to a single enemy and weakens them — and for some Saints, Kiki most famously, the Awakening Skill is the difference between useless and essential.
Dimensional Space costs stamina and has no completion limit, just like the Ruins, which means it competes for the same stamina bar. BlueStacks’ advice is to do Dimensions on cooldown, because some Seventh Sense abilities are that impactful. The honest prioritisation: Ruins first while your six Saints are below their next star gate, Dimensions once the gates are the bottleneck rather than the levels. A Saint at level 20 waiting on Growth Tomes does not need more EXP potions — they need Dimensions runs for awakening materials and Athena stages for tomes.
Seventh Sense is a per-Saint project, not an account project. The stones you spend on one Saint do not help another. That is why the guides all say the same thing in different words: pick six Saints, then awaken those six. Spreading Seventh Sense materials across twelve Saints leaves you with twelve half-awakened Saints and no Awakening Skill anywhere — and the Awakening Skill is the payoff.
Cosmo: The Other Half of Power
Cosmo is the gear system, and it is the other half of power — the half that decides speed, which levels never touch. There are four types, and each suits a role. Solar Cosmos increase damage. Lunar Cosmos give defense and HP, for squishy characters. Star Cosmos give speed, hit and other sub-attributes. Legendary Cosmos provide an additional effect during battles. You will not see much Cosmo before about account level 20, and the farm is Titan Temple, which unlocks at account level 21 per the official how-to. Titan Temple costs stamina and has no completion limit, and it is the third call on your stamina bar after Ruins and Dimensions.
| Cosmo type | Role | Main stats | Farm |
|---|---|---|---|
| Solar | Damage dealers | ATK, damage | Titan Temple |
| Lunar | Survivability | DEF, HP | Titan Temple |
| Star | Speed and accuracy | SPD, hit, sub-attributes | Titan Temple |
| Legendary | Battle effects | In-battle effect | Titan Temple |
The rule the fan guides repeat, and it is worth repeating here because it fights the gacha instinct: an S Cosmo with the right sub-attributes can beat an SS one. Rarity is not the stat — the sub-attributes are. Chase the stats your Saint needs (speed for supports and controllers, damage for attackers, HP for tanks), not the colour of the border. Higher rebirths unlock more Cosmo sockets, with all sockets open at rebirth level 2, per the fan guides — so the Cosmo system and the Enlighten system feed each other: star up a Saint and they can wear more Cosmo, which is more speed, which is more turns.
One more honest note, from the community’s own long-running Cosmo guidance: Titan Temple is the entry farm, but the Shrine (the later Cosmo source) eventually replaces it for most Saints — the community advice is blunt about it, “never use Titan again unless you have a specific Cosmo to farm there that you can’t have from Shrine.” That is a later-game concern, not a leveling one. While you are leveling, Titan Temple is the Cosmo farm, and the Cosmo it pays is the Cosmo that carries you through the story.
8th Sense and the Level-80 Endgame
The 8th Sense is the endgame sense, and it is where the leveling road ends. Every current character guide — Aries Gateguard, Taurus Hasgard, Artemis, Hades Alone LC, Mephistopheles Yoma, Grand Pope Hakurei, Leo Ilias — builds its skill table on the same assumption: the Saint is at level 80 with the 8th sense unlocked. That is the standard a maxed Saint is measured against in 2026, and it is the target the whole guide has been walking toward: six stars, level 80, 8th sense open.
What this guide does not quote: the 8th Sense unlock requirements and materials. No citable source verified the material names, the source dungeon, or the gold cost, so they are not stated here as fact. If a guide tells you the exact 8th Sense shopping list without a source, treat it the same way. What is verified is the destination — level 80 with the 8th sense unlocked — and the road to it: four Enlightens, Seventh Sense complete, Cosmo fitted. Check the in-game Enhance menu at level 80 for the current requirements.
The endgame does not stop at the 8th Sense. At account level 55 and above, Will of the Stars opens: Saints hone their fighting will and skills in different atlases, a further progression layer for maxed Saints. And the roster keeps growing — Aries Gateguard arrived in the v1.6.58 cycle and Divine Cloth Gemini Saga is expected in December 2026 — so the level-80 endgame is a moving target in the sense that new Saints arrive, but the systems themselves are stable: the same four Enlightens, the same Seventh Sense, the same 8th Sense at the top.
Awakened Cloth: Cloth Repair
Awakened Cloth — called Cloth Repair, and “Rebirth” on the character-guide sites — is the second endgame system, and it is separate from the star-up rebirth above. Each Saint’s cloth has six pieces. Repairing a piece grants a stat bonus, and the character guides publish the costs: the first piece costs 20 shards, the other five cost 0 shards each. The stat bonuses are per-piece — for example, Hades Alone LC’s necklace grants +200 C.ATK, his robe +500 HP, his boots +40 Speed — and completing the repair also grants an account-wide Pavilion bonus. Hades Alone LC’s Rebirth gives every unit on the account +10% C.ATK and +100 HP, which is why the guides note that even a Saint you do not plan to field is worth repairing: the account bonus pays regardless.
| Cloth piece (example: Hades Alone LC) | Bonus | Cost |
|---|---|---|
| Necklace | C.ATK +200 | 20 shards |
| Scroll | HP +1000 | 0 shards |
| Brush | Status Res +6.0% | 0 shards |
| Robe | HP +500 | 0 shards |
| Boots | Speed +40 | 0 shards |
| Cloak | C.DMG Res +1.2% | 0 shards |
Source: anigacha Repaired Cloth tables (2026). The per-piece bonuses differ by Saint — Taurus Hasgard’s pieces favour HP and P.ATK, Artemis’s favour C.ATK and HP steal — but the shape is the same: six pieces, the first one costing shards, the rest free of shard cost. Where cloth shards come from was not verified in a citable source, so this guide does not state it; the in-game cloth menu shows the current source. The strategic point stands without it: Awakened Cloth is the long tail of leveling a Saint. A level-80 Saint with Seventh Sense complete and no cloth repair is unfinished, and the account-wide Pavilion bonus means every repair helps every Saint you own.
Not every Saint has an Awakened Cloth available, and the ones that do are not equal. Taurus Hasgard’s Repair Cloth transformed him from a forgotten tank into one of the best defensive tanks in the game — the guides are explicit that without the Repair Cloth he is interesting but outclassed, and with it he is the best defensive tank with real damage. Artemis’s Rebirth, by contrast, refines an already elite kit rather than rescuing it. The lesson for leveling: check whether your Saint has an Awakened Cloth before you invest Skill Tomes in them. A Saint whose power is locked behind a cloth you cannot repair yet is a Saint to park, not a Saint to max.
Skills: Duplicates and Skill Tomes
Skills are the quietest resource sink in the game, and the one that punishes impatience hardest. To level a skill you need a duplicate of the Saint, or a Skill Tome. The first skill level costs one duplicate or tome, and the cost rises with each level; the maximum skill level is five. That means a fully skilled Saint costs a stack of duplicates — and duplicates are the same Saints the summoning system is stingy with. The farming guide covers how duplicates arrive; here the point is allocation.
Skill priority is per-Saint, and the character guides publish it as a four-number build — Aries Gateguard’s starting point is 1-3-3-3, with 1-5-5-3 for players committed to him — but the general rules hold across the roster. First, max the skill that defines the Saint before touching the others: the Awakening Skill, the core damage or control skill, the one the guides call the reason to field them. Second, remember that skill levels are permanent and duplicates are rare, so a skill point spent on a Saint you bench is a duplicate you cannot get back. Third, Skill Tomes are the scarce substitute — the fan guides call blue books incredibly rare, high-quality rebirth materials — so tomes go to the Saints you will field for months, not the Saint who carried you through chapter six.
Links matter here too. Saints have Link bonuses — stat boosts from fielding Saints with a story connection, like Seiya with other Bronze Saints — visible in the Enhance menu under Link. Links are not a leveling system, but they are a reason the six you pick should have some synergy rather than six unrelated strong Saints. Check the Link tab when you choose your six; a team with links is a team with free stats.
Lineup Slots and Team Building
Your lineup starts at four Saints and grows to six, with new slots at account levels 13 and 18. That early growth is the fastest power jump in the game — a sixth Saint is a sixth set of skills, a sixth Cosmo set, and a sixth body on the field — and it arrives before most players have six Saints worth fielding. The practical advice: do not wait for six perfect Saints. Field your best four, then add the best fifth and sixth you have, even if they are A or B saints, because a warm body with a useful skill beats an empty slot. The empty slot deals no damage, takes no hits, and generates no energy.
Energy is the other lineup constraint. Battles cap at eight energy, refilled each round, and skills cost energy to use. A team of six heavy skill users will starve itself; a team with a cheap energy generator — Kiki is the classic, generating energy for the team — lets the expensive Saints actually cast. That is why the tier lists keep putting Kiki and Marin at the top for PvE: Kiki feeds the energy economy, Marin heals, and both are Saints you can build early. The composition lesson in one line: two supports who make the team work, two damage dealers who end fights, and two flex slots for control, healing, or a second damage type.
The Daily and Weekly Loop
Here is the routine that turns the systems into a habit. It assumes a mid-game player with the story underway, the Ruins unlocked, and six Saints in progress. Adjust the hours to your life; the shape is what matters.
Every day (15–30 minutes of admin, then play)
- Trials of Athena first. Five stages, no stamina, Growth Tomes and EXP Potions. Do them every time you log in.
- Daily Bounty once. No stamina, resets at 05:00, needs a team. Enchanting materials, gold, Cosmo.
- Mystical Treasures twice. Saint’s Gold Mine, no stamina, diamonds and Saint Shards.
- Daily and side quests. They pay diamonds and ask for Ruins or Dimension runs — let the quests decide which dungeon gets your stamina today.
- Ancient Ruins with stamina. Clear the highest floor you can, join every Cerberus event, then set Startrail running. When stamina runs out, lead a party for free EXP.
- First stamina refill. 30 diamonds for 60 stamina. The second is acceptable; stop there.
- Legion content. Aid, Commissions, Instance, Boss — the Legion pays in shards, chests and rewards, and it is the only sharing system in the game.
Each week
- Check your star gates. Which of your six is sitting at a level cap waiting on Growth Tomes? Athena stages and events are the tome supply — plan the week around the gate, not the level.
- Awaken one Seventh Sense slot. Dimensional Space runs are stamina-hungry, so budget a day a week for them rather than squeezing them in daily.
- Review Cosmo. Titan Temple runs for the Saints who need speed or damage, and replace any Cosmo whose sub-attributes do not fit the Saint wearing it. Remember: S with the right sub-attributes beats SS with the wrong ones.
- Arena. PvP pays diamonds and Honor, and Honor buys rare items in the Honor Shop. Even a few matches a week add up.
The loop in one line: free stages first, then quests, then Ruins with stamina, then party Ruins when stamina is gone. A player who runs the free systems every day levels faster than a player who buys three stamina refills and skips Athena — because the free systems pay in Growth Tomes, and tomes are the gate, not EXP.
Common Mistakes
- Spending EXP Potions evenly across the roster instead of the six Saints you actually field.
- Splitting C saints for summon currency and starving your rebirth fodder — C saints feed Growth Tome rebirths.
- Skipping Cerberus events in the Ruins, which pay about 50% more EXP per stamina.
- Leaving Trials of Athena unrun: five free stages a day that need no stamina and pay Growth Tomes.
- Buying stamina refills past the first two, where the diamond cost climbs past the value.
- Chasing SS Cosmo over S Cosmo with better sub-attributes.
- Burning stamina on Dimensions when your Saints are level-capped on EXP — or the reverse, grinding Ruins when the gate is awakening materials.
- Maxing skills on a Saint before checking whether they have an Awakened Cloth — some Saints are only worth the tomes once the cloth is repaired.
- Ignoring the Train Ground: activity points raise the stamina limit, which makes every refill worth more.
- Fielding six damage dealers with no energy generator — eight energy a round does not stretch that far.
Patch State (as of November 10, 2026)
Current version: 1.6.58. The Pocket Gamer tier list was updated November 7, 2026 for version 1.6.58, with Aries Gateguard as the latest addition — a versatile S-rank Saint with a dual-form mechanic, whose recommended starting skill build is 1-3-3-3. The S-tier as of that update: Aries Gateguard, Taurus Hasgard, Paradise Lost Alone, Pisces Cardinale, Evil Saga Gestalt, Alone Hades, Garuda Aiacos, Aquarius Crest, Divine Cloth Shura, Alone, Artemis, DC Aphrodite, DC Camus, DC Dohko and Defteros.
Competitive scene: the official JGC 2026 Finals ran September 12–13, 2026. Coming up: Divine Cloth Gemini Saga is expected in December 2026, per the character-guide sites — the next banner to save for if you are close to a pity-free decision. This guide covers the global GTArcade version; regional versions run different banner schedules, so banner dates may differ on other servers. Game systems change with patches, so confirm numbers in game — especially the 8th Sense requirements, which this guide deliberately does not quote.
Related pages:
Frequently Asked Questions
What is the fastest way to level Saints in Saint Seiya Awakening?
Run the Ancient Ruins for Saint EXP Potions and account EXP, drink the potions from the Intensify Saint menu, and join Cerberus events in the Ruins for about 50% more EXP per stamina. Story missions pay the most EXP overall, and when stamina runs out, lead Epic Ruins parties — party-mode Ruins pay EXP even without stamina — or run the five free daily Trials of Athena.
What is the account level cap in Saint Seiya Awakening?
The account level cap is 70. A maxed endgame account lists account level 70 with all rebirths complete, and the community banner timeline records the account level 70 cap. Saints cap separately at level 80.
How does rebirth and Enlighten work in Saint Seiya Awakening?
A Saint starts at 2 stars and caps at level 20. Enlightening raises the star level and the cap: 3 stars at level 20 (2 Growth Tomes or 2-star Saints), 4 stars at level 40 (3 Growth Tomes or 3-star Saints), 5 stars at level 60 (4 Growth Tomes or 4-star Saints), 6 stars at level 70 (4 Growth Tomes or 5-star Saints). Each Saint can be Enlightened four times, ending at level 80.
What is the Seventh Sense in Saint Seiya Awakening?
Seventh Sense awakening spends 7th Sense Stones and Awaken Stones from Dimensional Space — unlocked by finishing story chapter 4 — across six slots, one per stat. Awakening all six slots unlocks the Saint’s Awakening Skill, for example Pegasus Seiya’s Pegasus Comet Fist.
What is Cosmo in Saint Seiya Awakening and where do you farm it?
Cosmo is the gear system: four types — Solar for damage, Lunar for defense and HP, Star for speed, hit and sub-attributes, and Legendary for in-battle effects. It comes from Titan Temple, which unlocks at account level 21. An S Cosmo with the right sub-attributes can beat an SS one, so chase stats, not rarity.
Should I spend diamonds on stamina refills?
The first refill is worth it — 30 diamonds for 60 stamina. The second is acceptable. Later refills cost more each time and the fan guides say they are not worth it, because those diamonds are the same diamonds that buy Advanced Gems for summons.
What is the 8th Sense in Saint Seiya Awakening?
The 8th Sense is the endgame sense, treated as unlocked at Saint level 80 — every current character guide assumes level 80 with the 8th sense unlocked. The exact unlock requirements and materials were not verified in a citable source, so this guide does not quote them; check the in-game Enhance menu at level 80.
What level do you unlock the sixth Saint slot?
Your lineup starts at four Saints and grows to six: the fifth slot unlocks at account level 13 and the sixth at account level 18.
Sources
Every fact in this guide carries its source. System facts come from the official GTarcade how-to and forum; leveling numbers come from BlueStacks and the fan guides with their dates, and conflicts are flagged rather than settled silently. Last checked November 10, 2026.
- GTarcade official: Saint Seiya mobile gameplay introduction — Recommended Daily Content (Ancient Ruins, Titan Temple, Dimensional Space, Trials of Athena, Legion, Arena)
- GTarcade official: Saint Seiya Monthly Subscription Guide (stamina, ~170 diamonds/day at levels 20–30, rebate cards, Growth Fund)
- BlueStacks: The Ultimate Grinding Guide for Saint Seiya Awakening (two EXP tracks, party-mode Ruins, gold)
- BlueStacks: Tips and Tricks for Beginners (Cerberus +50% EXP, stamina refills, Cosmo types, weekly split, Kiki’s Touch)
- BlueStacks: Athena Trial Guide (5 attempts/day, floors, Courage vs Justice)
- LINEGAMES: Saint Seiya Awakening Tips and Tricks for Beginners (Cerberus, stamina refills, weekly split)
- LevelWinner: Saint Seiya Awakening Beginner’s Guide (Seventh Sense slots, skill max 5, Train Ground, energy cap 8)
- Pocket Gamer: Saint Seiya Awakening tier list (updated November 7, 2026 — version 1.6.58, Aries Gateguard)
- anigacha: Aries Gateguard guide (level 80 + 8th sense baseline, 1-3-3-3 build, Divine Cloth Gemini Saga December 2026)
- anigacha: Taurus Hasgard guide (Repair Cloth transformation, level 80 + 8th sense baseline)
- anigacha: Hades Alone LC guide (Repaired Cloth pieces, account-wide +10% C.ATK / +100 HP Pavilion bonus)
- anigacha: Artemis guide (Awakened Cloth Rebirth, level 80 + 8th sense baseline)
- GameSpace: Gemini Saint Kanon joins Saint Seiya Awakening (Will of the Stars, account level 55+)
- EpicNPC: endgame account listing, November 2026 (account level 70 cap corroboration)
- MMODude: Saint Seiya Awakening game page
Saint Seiya Awakening