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Patch Notes Archive

Wizard101 Patch Notes History

Darkmoor is the current world and start of the fifth story arc, with the level cap at 180. KingsIsle ships named updates in a roughly seasonal rhythm - a major fall world/expansion, a spring systems update, and a summer raid update in between. Every major update below has a short summary, what it means for buyers where it matters, and links to the official notes.

Latest: Summer Update · ·6 patches tracked·Checked October 15, 2026
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  1. Summer UpdateLatest

    The Blighted Veil Raid

    • Added a new 8-person raid set in a corrupted version of MooShu, where strange magic has twisted the sanctuary's cherry blossoms, with new bosses and raid gear as rewards.
    • Added a player Endorsement system for recognising helpful wizards, plus Guild Open House events and a Housing Hall of Fame where players vote on fan-made castles.
    • Added a new boss quest, The Monster, awarding seven new Barkingham Palace-themed spells upgradeable with its spellements, and gave classic Barkingham Palace a Challenge Mode with improved endgame rewards.
    • Reworked minions - they can now appear in advanced content, any school can train any minion, and a new 0-pip Minion Reshuffle spell refreshes a summoned minion - and added an AFK-friendly idle mode and extra language options (English, French, German, Spanish).
    For buyers

    The raid and Barkingham Challenge Mode add fresh endgame gear targets at the level cap; no new world or level-cap raise came with this update.

    Sources (3)
  2. Spring Update

    Rank 5 Magic Weaving and More!

    • Raised Magic Weaving to Rank 5 for wizards who finished Rank 4 and progressed past Azteca, with rewards rotating by weaving school - Fusion Formulae for Storm/Life, utility spells for Fire/Myth/Death, and pets and jewels for Balance/Ice - plus new weaving-specific casting signs.
    • Introduced Spellement System 2.0: multiple upgrade paths per spell, permanent upgrades, and lower total costs, alongside new third spellement paths for Arc 1 spells and a first phase of minion changes.
    • Added the Hidden Temple Gauntlet, an Aberrant Paradox boss rematch and Karamelle Challenge Modes, Decorator Buddies who can help decorate a friend's house, and a relaunched Portal of Peril.
    Sources (2)
  3. Fall Update

    Darkmoor

    • Added Darkmoor as a full new gothic-horror world of vampires, werewolves and gargoyles, opening the game's fifth multi-year story arc with a new antagonist.
    • Raised the level cap from 170 to 180 and added a new set of spells for every School of Magic themed to the new world.
    • Reworked Shadow Magic around Shadow Creatures, Shadow Pacts and Enhanced Shadow Spells, and expanded Photomancy with new lens and filter options.
    Sources (2)
  4. Summer Update

    The Ghastly Conspiracy Raid

    • Added the game's first-ever 8-player raid, aimed at level 170 wizards, set in the Heap, a noir-themed area reached via Gwyn Fellwarden in Dun Dara, Avalon.
    • Built the raid around heavy team coordination and communication through a series of challenges and fights, with new titles and rewards.
    • Also added spell changes, new Beastmoon forms, a Recycling Bin that lets players recover recently trashed items for a limited time, and tweaks to early Unicorn Way quests.
    Sources (2)
  5. Fall Update

    Selenopolis

    • Gave Krokotopia a graphical and audio overhaul and added Selenopolis, a new city reached through a quest chain after Dragonspyre that bridges the story into Celestia with Archmastery and Magic Wheel tutorials.
    • Introduced Magic Weaving - picking a second school to rank up in through weaving quests and badge goals - and Spell Fusion, which combines two trained spells into a new one via learned Fusion Formulae.
    • Added new 7-pip Egyptian-themed spells per school, a Bazaar revamp with a Backpack Buddy selling helper, a Crown Shop update, and new Beastmoon forms.
    Sources (2)
  6. Fall Update

    Wallaru

    • Added Wallaru, an Australia-inspired Outback world of koalas, kangaroos and wombats, as the fourth and final world of the fourth story arc, built around a vision quest toward The Dreaming.
    • Raised the level cap from 160 to 170 and added new school spells earned through school-specific spell quests partway through the world.
    • Added the Guild Museum, where guilds unlock and fill exhibits of their adventures, plus PvP changes and new Beastmoon forms.
    Sources (2)

Read the full patch notes

Our summaries cover the changes that matter to players and buyers. For every line item, read the developer’s own notes.

Wizard101: Update Notes →

FAQ

What is the latest Wizard101 patch?

The latest update we track is Summer Update, The Blighted Veil Raid, released June 3, 2026. The full list is on this page, newest first, and we re-check it regularly.

Where can I read the official Wizard101 patch notes?

The full notes are published by the developer: Wizard101: Update Notes. Each patch on this page also links the sources we used.

How far back does this Wizard101 patch history go?

It covers the major updates from November 27, 2023 onward, 6 patches in total. Small hotfixes are left out unless they change trading or buying.

We summarize from the developer’s announcements and name the outlet when a detail comes from a single report. Found an error or a missing patch? Tell us, and see our editorial policy.